Showing 36 of 2099 projects
A HaxeFlixel library for playing GIF animations using Yagp's GIF Player.
A Game & Watch-inspired bubble-popping game for the original Game Boy, playable in browser or on hardware.
A framebuffer-based lighting engine for libGDX games, providing simple dynamic light effects.
Convert graphics and adjust palettes in real-time for Game Boy Color development.
A tribute game to Doctor Who for Gameboy, built with gbdk and GB Lemon tracker.
A simple HTML5 platformer game built with the Entity game engine to demonstrate its capabilities.
A Love2D runtime texture atlas library that creates atlases at load time without external tools, optimizing memory and performance.
A generic 2D grid library for Go providing pathfinding, raycasting, and line-of-sight algorithms.
A tile-based dynamic lighting engine for GameMaker Studio 2 that projects shadows to create atmosphere in 2D games.
A fast-paced mobile game where you tap falling squares before they explode to test your reflexes.
A collection of utility scripts for Godot Engine development on Linux, including automated version management and file replication.
A GameMaker Studio 2 plugin for timed and animated gamepad vibration with independent motor control.
A curated collection of free software and free culture resources for game development, including engines, assets, tools, and learning materials.
A pure Crystal vector math library providing 2D, 3D, and 4D vector operations, matrix transformations, and quaternions.
A collection of utility scripts for Godot Engine development on Linux, including automated version management and file replication.
A Godot 4 GDExtension that provides full BitTorrent protocol functionality with native C++ performance.
An HTML5 memory game built with Phaser where players match similar shapes against the clock.
A behavior tree implementation for ActionScript 3, ported from the original Objective-C version.
A cross-platform music compiler kit for retro video game systems using MML (Music Macro Language).
A lightweight GameMaker library for centralized, persistent live configuration and game balancing via an automatic debug overlay.
A pure GML Spriter skeletal animation runtime for GameMaker Studio 2.3.
A .NET API for interacting with Substrate-based blockchain nodes, designed for Unity and C# applications.
An incomplete role-playing game for the Game Boy Color, developed between 1999 and 2001 and released as an alpha/preview.
Adds destructors to GameMaker Studio 2.3 for automatic cleanup of ds_* data structures in structs.
A 64-bit reimplementation of the classic 1994 Bullfrog DOS game Tube, enabling modern system compatibility.
Swift Playground demonstrating how to create a Duet-style trailing particle effect in SpriteKit.
A JavaScript Promise polyfill adapted for GameMaker Studio 2.3+ to handle asynchronous operations.
A wrapper for ActionScript 3.0's NetGroup and RTMFP to create quick P2P multiplayer games over local networks or Adobe Cirrus.
A foreach() loop implementation for GameMaker 2.3+ supporting arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities, and structs.
A skeletal animation system for LÖVE 2D featuring a cascading style system, tagging, and collision boundaries.
A simple and lightweight TypeScript framework for creating tiny pixel-style HTML5 games.
Cross-platform library providing an abstracted API for gamepad input across multiple platforms and controllers.
A live reloader for Love2D game development with optional Moonscript support.
A powerful outline shader for GameMaker Studio 2.3+ with alpha fading, pulse animations, and rotation support.
A graphical profiler for Love2D 0.10.2 that visualizes performance data as an interactive pie chart.
A 2D ant-squashing game built with Flutter and the Flame game engine.
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