Showing 36 of 2098 projects
A minimal, efficient, cross-platform 2D graphics painter library in pure C, built on Sokol GFX.
An unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri and Alien Crossfire for modern systems.
A distributed transactional in-memory database that adds ACID transactions to MongoDB while maintaining scalability.
Automatically generated documentation for Valorant's internal API endpoints used by the game client.
A general-purpose UI layout tool built on object-oriented principles, exporting to human-readable XML for any platform.
A lightweight, flexible tweening library for Unity that simplifies object animations with a modular architecture.
A consistent, complete, and colorful JavaScript canvas framework for creating games, apps, art, and interactive media.
A React Native clone of the Facebook Basketball game for mobile platforms.
A curated list of packages and resources for Steam client automation and WebAPI development.
A rules engine for Clojure and ClojureScript that uses id-attribute-value tuples for flexible data modeling and reactive updates.
A Kotlin multiplatform graphics engine supporting Vulkan, WebGPU, and OpenGL for desktop, Android, and web.
A Clojure and ClojureScript library for making games that run in both OpenGL and WebGL.
A versatile, fast, multi-platform C++ library for creating graphical user interfaces in games and rendering applications.
A Unity SDK for integrating IBM Watson AI services like speech, language, and vision into games and applications.
A cross-platform 2D game engine built in .NET, focused on ultimate productivity for game developers.
A desktop application that generates and provides always up-to-date documentation for the League of Legends Client API (LCU).
A comprehensive translation of ReactJS 17.x into Lua, optimized for performance and correctness.
A Python CFFI extension providing a complete and Pythonic wrapper for the Vulkan graphics and compute API.
A lightweight, high-performance, industrial-grade logging library for C++, Java, C#, Python, TypeScript, and game engines, battle-tested in Honor of Kings.
An extensible open-world roguelike game with pixel art where players explore wilderness and ruins, built in Rust.
A professional-grade, scalable Flash game engine built for industry-quality 2D and 3D games.
A JavaScript port of the Jolt Physics engine using Emscripten, enabling high-performance physics simulations in web applications.
A turn-based strategy game where players control teams of hedgehogs using over 40 weapons to battle on destructible terrain.
A collection of cross-platform single-header C libraries for game development, including ECS, graphics, math, and collision detection.
A thin Java wrapper for accessing the Steamworks C++ API, enabling Java games to integrate Steam features.
A collection of C++ sample applications demonstrating various aspects of the Vulkan graphics and compute API.
A collection of Breakout game implementations in various JavaScript game engines for comparison.
A simple C math library for 3D graphics and game development, widely used in mobile games.
An immediate mode GUI library for LÖVE game engine, providing simple UI widgets with layout management.
A 3D graphics library for Ruby, heavily based on Three.js, enabling 3D scene creation and manipulation.
A 3D graphics library for Ruby, heavily based on Three.js, enabling 3D scene creation and rendering.
A header-only C++ utility library that simplifies Vulkan graphics programming by reducing boilerplate and verbosity.
A collection of free, ready-to-use GUI themes for LibGDX's Scene2D UI framework.
A .NET binding for the Vulkan graphics and compute API, enabling high-performance 3D applications on Windows, Mac, Linux, and Android.
Auto-generated Go wrapper for Dear ImGui via cimgui, providing multiple backend implementations for GUI applications.
An open-source BASIC programming language for creating Windows applications and games with DirectX support.
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