Showing 36 of 2098 projects
A libGDX UI toolkit providing enhanced scene2d.ui widgets and a polished skin for creating attractive desktop and mobile game interfaces.
A high-performance, lightweight C++ game engine for mobile and web platforms, evolved from Irrlicht 3D.
An easy-to-use open source Android native game framework for building 2D games.
A free, cross-platform game engine for 2D and 3D projects using an entity component system (ECS) and data-oriented design.
HTML5 game engine built on PixiJS for creating 2D games with a complete development platform.
A collection of voxel world demos and prototypes built with the Godot Engine's Voxel module.
A high-performance Entity Component System framework for C# game development, prioritizing simplicity and minimal constraints.
A Pokémon MMO engine with a real-time map editor, built with WebGL and canvas rendering.
A high-performance, fully managed C# Entity Component System library focused on simplicity, reliability, and developer experience.
A LÖVE-based 2D game engine for Lua, designed for multiplayer-first experiences with professional-grade features.
Open-source release of the Star Wars Jedi Knight: Jedi Academy game engine source code under GPLv2.
A highly customizable, cross-platform Tetris-like game that runs entirely in the terminal.
An audio management library for SDL that decodes multiple formats, mixes audio, and provides DSP effects.
An OpenGL function pointer loader and binding generator for the Rust programming language.
An open-source, configurable bootstrapper for running Roblox Studio on Linux.
A high-performance 2D collision detection and physics engine for .NET, ideal for games and simulations.
A high-performance 2D collision detection system with realistic physics responses for games and simulations.
An open-source Zelda-like 2D game engine written in C++ that runs games scripted in Lua.
A collection of experimental Unity tools and algorithms for XR stabilization, physics tracking, editor utilities, and performance optimization.
A library of chainable post-processing shaders for the LÖVE 2D game framework.
A collection of support scenes and tools for building AR and VR applications in the Godot game engine.
A comprehensive guide to building Steam bots and websites using Node.js, covering trading, user interaction, and web development.
A complete disassembly of Pokémon Gold and Silver games for Game Boy Color, enabling ROM analysis and modification.
An open-source first-person roguelike dungeon crawler game built in C++ with multiplayer support.
A visual GUI tool for packing and managing texture atlases for the libGDX game framework.
A lightweight, easy-to-integrate Verlet physics engine for JavaScript, enabling realistic simulations of ropes, cloth, and soft bodies.
A multi-platform 3D game engine focused on first-person games with dynamic lighting, physics, and an integrated editor.
A C++ reflection system with a Clang-based parser and runtime library for type introspection and metadata generation.
A framework for creating 2D DOS games in Lua with an API based on a subset of LÖVE.
A lightweight base structure for creating games using the Heaps framework and Haxe language.
A modern extended BASIC+OpenGL language with QB4.5/QBasic compatibility that compiles native binaries for Windows, Linux, and macOS.
A lightweight C++ library for polygon partitioning and triangulation with multiple algorithm implementations.
A curated list of awesome Pokémon & Pokémon GO resources, tools, APIs, and development projects.
A lightweight Flutter library for creating canvas-based graphic animations and simple games.
An open-source 2D action-adventure platformer starring a quixotic frog, built on the Anura engine.
A port of the LÖVE game framework for creating homebrew games on Nintendo consoles.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.