Showing 36 of 2098 projects
A 2D platformer combining Mario gameplay with Portal mechanics, built with the LÖVE framework.
HTML5 game engine built on PixiJS for creating 2D games with a complete development platform.
A high-performance, lightweight C++ game engine for mobile and web platforms, evolved from Irrlicht 3D.
A Godot add-on that simplifies UI animations with CSS-like syntax, 89 built-in animations, and 33 easing options.
A high-performance Entity Component System framework for C# game development, prioritizing simplicity and minimal constraints.
A Pokémon MMO engine with a real-time map editor, built with WebGL and canvas rendering.
A collection of voxel world demos and prototypes built with the Godot Engine's Voxel module.
A LÖVE-based 2D game engine for Lua, designed for multiplayer-first experiences with professional-grade features.
An OpenGL function pointer loader and binding generator for the Rust programming language.
Open-source release of the Star Wars Jedi Knight: Jedi Academy game engine source code under GPLv2.
A high-performance 2D collision detection system with realistic physics responses for games and simulations.
A high-performance 2D collision detection and physics engine for .NET, ideal for games and simulations.
An audio management library for SDL that decodes multiple formats, mixes audio, and provides DSP effects.
A highly customizable, cross-platform Tetris-like game that runs entirely in the terminal.
An open-source Zelda-like 2D game engine written in C++ that runs games scripted in Lua.
A collection of experimental Unity tools and algorithms for XR stabilization, physics tracking, editor utilities, and performance optimization.
An open-source, configurable bootstrapper for running Roblox Studio on Linux.
A library of chainable post-processing shaders for the LÖVE 2D game framework.
A collection of support scenes and tools for building AR and VR applications in the Godot game engine.
A comprehensive guide to building Steam bots and websites using Node.js, covering trading, user interaction, and web development.
A high-performance, fully managed C# Entity Component System library focused on simplicity, reliability, and developer experience.
A lightweight, easy-to-integrate Verlet physics engine for JavaScript, enabling realistic simulations of ropes, cloth, and soft bodies.
A C++ reflection system with a Clang-based parser and runtime library for type introspection and metadata generation.
A framework for creating 2D DOS games in Lua with an API based on a subset of LÖVE.
A modern extended BASIC+OpenGL language with QB4.5/QBasic compatibility that compiles native binaries for Windows, Linux, and macOS.
A visual GUI tool for packing and managing texture atlases for the libGDX game framework.
A lightweight C++ library for polygon partitioning and triangulation with multiple algorithm implementations.
A lightweight Flutter library for creating canvas-based graphic animations and simple games.
A curated list of awesome Pokémon & Pokémon GO resources, tools, APIs, and development projects.
A lightweight base structure for creating games using the Heaps framework and Haxe language.
A port of the LÖVE game framework for creating homebrew games on Nintendo consoles.
A C++ library for dynamic polymorphism using mixins, enabling runtime object composition and mutation.
A multi-platform 3D game engine focused on first-person games with dynamic lighting, physics, and an integrated editor.
An open-source 2D action-adventure platformer starring a quixotic frog, built on the Anura engine.
A complete disassembly of Pokémon Gold and Silver games for Game Boy Color, enabling ROM analysis and modification.
GLFW3 bindings and idiomatic wrapper for Rust, enabling window creation and input handling.
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