Showing 36 of 2098 projects
A blazingly fast Swift 2D game engine for Apple platforms with an easy-to-use API and Core Animation-based rendering.
A cross-platform 2D game engine written in Go using an Entity Component System (ECS) architecture.
An independent fork of Blender focused on continuing and enhancing the Blender Game Engine (BGE) after its official removal.
An all inline SIMD C++ linear algebra library optimized for games and graphics applications.
Public domain, single-file audio decoding libraries for C/C++ supporting FLAC, MP3, and WAV.
A lightweight, dependency-free library for binding Lua to C++.
An open-source platform for creating authentic 8-bit retro games with modern workflows and programmable limitations.
A general-purpose programming language designed for WebAssembly with a fully self-developed toolchain and dual Chinese/English syntax.
An open-source C++ physics engine library for 3D simulations and games with rigid body dynamics and collision detection.
A curated collection of open-source C/C++ libraries for game development, covering system, engine components, asset management, and frameworks.
A high-performance C# Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.
A portable, data-driven 2D game engine focused on ease of use and powerful features.
A collection of libraries and tools that extend MonoGame to simplify 2D game development.
A simple web-based 3D game engine built on three.js and cannon.js, focused on third-person character controls and gameplay mechanics.
A futuristic racing game built with HTML5 and WebGL, showcasing browser-based 3D graphics.
A C++ toolkit for rapid development of live graphical applications and games with immediate-mode UI and graphics rendering.
A simple, frictionless 3D graphics engine for Rust that makes drawing and manipulating geometric shapes easy.
A simple 3D and 2D graphics engine for Rust designed for minimal friction when drawing geometric figures.
A Godot 4 plugin for creating textured 2D terrain polygons using a point-based editor and tile-like materials.
A high-performance, feature-rich Entity Component System (ECS) library for Rust game development with minimal boilerplate.
A complete multi-touch gesture library for Unity that handles complex gesture interactions across iOS, Android, Windows, and TUIO platforms.
An open-source node-based software for procedural 3D content creation, built with the Godot engine.
Go bindings for the GLFW 3 library, enabling window and input management for OpenGL applications.
A modular Rust toolkit for building roguelikes and terminal-based games with multiple rendering backends.
A cross-platform Tetris game built with Flutter, supporting Android, iOS, Windows, macOS, Linux, and web.
A tool that enables Roblox developers to use professional software engineering tools like VS Code and Git for game development.
A pure Go game engine for building 2D games and GUI applications with built-in rendering, physics, and audio systems.
A C++ library for decomposing 3D meshes into approximate convex parts for efficient collision detection in games and simulations.
A free, open-source, cross-platform 2D game engine built on proven Torque technology with editors and modular tools.
A Godot Engine template and library for building top-down shooter games with production-ready solutions.
A free assembler/linker toolchain for developing games and software for the Nintendo Game Boy and Game Boy Color.
A low-level, ultra-portable SDK for building high-performance games and media applications across all platforms.
A low-level, ultra-portable SDK for building high-performance games and media applications across all platforms.
A MelonJS-based open-source clone of the popular Flappy Bird game, playable online and customizable.
A community-driven multiplayer top-down shooter built from scratch in C++ with an in-game map editor and cross-platform play.
A complete Lua interpreter written in C# for .NET, Mono, Xamarin, and Unity3D platforms with remote debugger support.
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