Showing 12 of 12 projects
A lightweight, cross-platform IDE for writing, debugging, and analyzing shaders with instant preview and plugin support.
A curated list of awesome Vulkan libraries, debuggers, tutorials, samples, and resources for graphics developers.
A curated list of awesome Vulkan libraries, debuggers, tutorials, samples, and resources for graphics developers.
A C++17 utility library that simplifies Vulkan initialization by handling instance creation, device selection, and swapchain setup.
A header-only Vulkan-based library providing a CUDA Runtime API interface for GPU-accelerated applications.
A compiler that transforms OpenCL C code into Vulkan compute shaders, enabling GPU compute on Vulkan platforms.
A Vulkan-based GPGPU computing framework that reduces boilerplate for portable, high-performance GPU computing.
A pure Go GPU computing framework for graphics and compute operations with dual backends and zero CGO.
A software rasterizer implemented with WebGPU compute shaders for educational exploration of compute-based rendering.
A WebGPU extension that adds ray tracing capabilities via a pure compute shader implementation, enabling hardware-accelerated rendering in browsers.
A GPGPU engine for C++ that executes SPIR-V compute shaders using Vulkan, similar to OpenCL but with a more abstract interface.
An interactive Swift playground demonstrating Metal compute kernels for fractal visualization.
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