A header-only C++ library implementing RFC6455 WebSocket Protocol for client/server functionality.
WebSocket++ is a header-only C++ library that implements the RFC6455 WebSocket Protocol, enabling developers to add WebSocket client and server functionality to C++ applications. It solves the problem of implementing real-time bidirectional communication in C++ without requiring external dependencies or complex networking code.
C++ developers building applications requiring real-time communication, such as game servers, financial trading platforms, chat applications, or IoT systems that need WebSocket protocol support.
Developers choose WebSocket++ for its header-only design, full RFC6455 compliance, flexible transport layer options, and ability to work with either C++11 Standard Library or Boost dependencies, making it highly portable and easy to integrate.
C++ websocket client/server library
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Implements the complete WebSocket protocol standard, ensuring reliable and interoperable real-time communication as stated in the README.
Offers interchangeable modules like raw buffers, iostreams, and Asio, allowing integration with various networking libraries for customized setups.
Works with either C++11 Standard Library or Boost libraries, providing flexibility based on project constraints and minimizing external dependencies.
Supports Posix/Windows, 32/64-bit systems, and multiple CPU architectures, making it adaptable to diverse development environments.
Configuring transport modules and managing dependencies like Asio requires in-depth knowledge of network programming, adding to integration time.
As a header-only library, it can significantly increase compilation times and binary sizes in large projects, impacting development speed.
Lacks built-in features for common tasks like connection pooling or automatic reconnection, forcing developers to implement these manually.