A Godot plugin for creating, editing, and importing voxel content with in-engine editors and optimized meshing.
Voxel-Core is a plugin for the Godot game engine that provides tools for creating, editing, and importing voxel-based content directly within the engine. It solves the problem of integrating voxel workflows into Godot projects by offering in-engine editors, optimized meshing, and support for various file formats.
Godot developers and game creators who need to work with voxel assets, such as characters, creatures, or props, and want to edit or import them seamlessly within their projects.
Developers choose Voxel-Core for its fully integrated in-engine editors, cross-platform compatibility, and extensible design, making it a versatile foundation for voxel-based game development without relying on external tools.
Voxel plugin for the Godot game engine!
Includes VoxelObjectEditor and VoxelSetEditor with keyboard shortcuts and undo/redo support, allowing seamless voxel creation and modification directly in Godot's scene editor.
Readers import from images (JPG, PNG), MagicaVoxel (.vox) files, and color palettes, with automatic recognition in the editor for easy prototyping and asset integration.
Runs on all platforms supported by Godot, such as desktop, web, and mobile, ensuring voxel content works consistently across different targets.
Offers both naive and greedy meshing modes for VoxelObjects, enabling quick culled meshes or optimized performance based on project needs.
Tightly integrated with Godot, so it cannot be used with other game engines or as a standalone tool, limiting its applicability outside the Godot ecosystem.
Built entirely in GDScript, which may introduce performance bottlenecks for complex voxel operations compared to C++ or other lower-level languages.
Focuses on static voxel objects and basic editing; lacks built-in support for dynamic terrains, real-time multiplayer sync, or advanced physics beyond embedded StaticBodies.
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