A port of the Unknown Horizons 2D real-time strategy simulation game to the Godot Engine, replacing the original dead engine.
Unknown Horizons Godot Port is an open-source project porting the 2D real-time strategy simulation game Unknown Horizons to the Godot Engine. It replaces the original dead engine and GUI library to revitalize the game, focusing on economy, city building, trade, and diplomacy. The port is in early experimental stages, aiming to preserve the game's core gameplay while leveraging modern development tools.
Godot programmers, game developers interested in RTS and simulation games, and contributors looking to help port an established open-source game to a sustainable engine. Graphics artists, sound designers, and documentation writers are also sought for asset creation and project documentation.
It offers a community-driven revival of a beloved strategy game using the accessible and open-source Godot Engine, allowing developers to contribute without compilation overhead. The project provides a clear migration path from the original codebase and emphasizes collaborative development to sustain the game's future.
Unknown Horizons Godot Engine Port
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Uses Godot 4 for development without compilation, as highlighted in the contributing section, making it accessible and open-source.
Preserves the economy-focused RTS simulation from the original game, providing a solid foundation for porting and expansion.
Has multiple communication channels like Discord and IRC listed in the README, fostering collaboration and help.
References the original Python project for logic conversion, easing the transition to Godot and GDScript.
The README explicitly states no playable content exists yet, making it impractical for testing or immediate use.
Requires converting logic from Python to GDScript, which adds time and complexity for contributors.
The project is seeking a design document writer, indicating a lack of comprehensive guides and specs for development.