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Unknown Horizons

GPL-2.0GDScript

A port of the Unknown Horizons 2D real-time strategy simulation game to the Godot Engine, replacing the original dead engine.

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912 stars114 forks0 contributors

What is Unknown Horizons?

Unknown Horizons Godot Port is an open-source project porting the 2D real-time strategy simulation game Unknown Horizons to the Godot Engine. It replaces the original dead engine and GUI library to revitalize the game, focusing on economy, city building, trade, and diplomacy. The port is in early experimental stages, aiming to preserve the game's core gameplay while leveraging modern development tools.

Target Audience

Godot programmers, game developers interested in RTS and simulation games, and contributors looking to help port an established open-source game to a sustainable engine. Graphics artists, sound designers, and documentation writers are also sought for asset creation and project documentation.

Value Proposition

It offers a community-driven revival of a beloved strategy game using the accessible and open-source Godot Engine, allowing developers to contribute without compilation overhead. The project provides a clear migration path from the original codebase and emphasizes collaborative development to sustain the game's future.

Overview

Unknown Horizons Godot Engine Port

Use Cases

Best For

  • Contributing to an open-source game port from a legacy engine to Godot
  • Learning Godot game development through a real-world RTS project
  • Participating in community-driven game revitalization efforts
  • Developing economy and city-building simulation mechanics
  • Converting existing game logic from Python to GDScript
  • Collaborating on a project with clear historical context and active community

Not Ideal For

  • Developers seeking a complete, playable game to download and run immediately
  • Teams needing a project with all graphical assets and sound effects already integrated
  • Contributors who prefer working on stable codebases without major engine porting efforts

Pros & Cons

Pros

Modern Engine Integration

Uses Godot 4 for development without compilation, as highlighted in the contributing section, making it accessible and open-source.

Established Gameplay Core

Preserves the economy-focused RTS simulation from the original game, providing a solid foundation for porting and expansion.

Active Community Support

Has multiple communication channels like Discord and IRC listed in the README, fostering collaboration and help.

Clear Migration Path

References the original Python project for logic conversion, easing the transition to Godot and GDScript.

Cons

Early and Unplayable State

The README explicitly states no playable content exists yet, making it impractical for testing or immediate use.

Complex Porting Effort

Requires converting logic from Python to GDScript, which adds time and complexity for contributors.

Incomplete Documentation

The project is seeking a design document writer, indicating a lack of comprehensive guides and specs for development.

Frequently Asked Questions

Quick Stats

Stars912
Forks114
Contributors0
Open Issues12
Last commit1 month ago
CreatedSince 2019

Tags

#simulation#community-driven#gdscript#strategy#free-software#game-port#game-development#real-time-strategy#game#open-source-game#godot#2d-game#godot-engine

Built With

G
Godot 4
G
GDScript

Links & Resources

Website

Included in

Godot9.7k
Auto-fetched 1 day ago

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