Showing 7 of 7 projects
A visual GUI tool for packing and managing texture atlases for the libGDX game framework.
A high-efficiency 2D bin packing tool for creating texture atlases using the MaxRects algorithm with aggressive heuristics.
A Godot Engine module for runtime texture atlas creation, layering, and merging.
A free and open-source sprite sheet creator that automatically packs images from a folder into optimized sheets.
A Haxe port of libGDX Texture Packer for creating texture atlases from image assets, supporting both command-line and runtime usage.
A texture page builder tool for GameMaker Studio that optimizes sprite packing for game development.
A Flump runtime for LÖVE2D that plays optimized 2D animations exported from Flash-like tools.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.