Showing 11 of 11 projects
A shared-source library for creating and packing isochart texture atlases for 3D mesh parameterization.
A lightweight C library for building font texture atlases on-demand using stb_truetype.
A visual GUI tool for packing and managing texture atlases for the libGDX game framework.
A texture atlas generation tool that performs mesh segmentation, surface parameterization, and chart packing for light map creation.
A high-efficiency 2D bin packing tool for creating texture atlases using the MaxRects algorithm with aggressive heuristics.
An IntelliJ plugin that adds LibGDX-specific inspections, code completion, and file support for game development.
A Haxe port of libGDX Texture Packer for creating texture atlases from image assets, supporting both command-line and runtime usage.
A Love2D runtime texture atlas library that creates atlases at load time without external tools, optimizing memory and performance.
A Flame plugin for importing sprite sheets generated by TexturePacker tools into Dart/Flutter games.
A customizable joystick component for the Starling Framework, optimized for mobile game development.
A command-line tool that extends Runtime-TextureAtlas to export texture atlases and metadata files from image collections.
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