Showing 5 of 5 projects
A shared-source library for creating and packing isochart texture atlases for 3D mesh parameterization.
A lightweight C library for building font texture atlases on-demand using stb_truetype.
A visual GUI tool for packing and managing texture atlases for the libGDX game framework.
A texture atlas generation tool that performs mesh segmentation, surface parameterization, and chart packing for light map creation.
A high-efficiency 2D bin packing tool for creating texture atlases using the MaxRects algorithm with aggressive heuristics.
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