A texture atlas generation tool that performs mesh segmentation, surface parameterization, and chart packing for light map creation.
Thekla Atlas is a texture atlas generation tool that performs automated mesh segmentation, surface parameterization, and chart packing. It solves the problem of creating texture atlases for 3D meshes that lack artist-supplied UV coordinates, particularly useful for generating light maps in automated workflows.
Graphics programmers, game developers, and technical artists working with 3D content pipelines who need to generate texture atlases programmatically.
Developers choose Thekla Atlas because it automates the complex process of texture atlas generation for meshes without pre-existing UVs, saving manual work and integrating well into automated content creation pipelines.
Texture atlas generation tool
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Automatically divides 3D meshes into charts for texture mapping, as per the key features, eliminating manual segmentation work in procedural pipelines.
Optimizes texture space usage by arranging multiple charts into a single atlas, crucial for resource-efficient game development.
Specifically designed for generating light maps for meshes lacking UV coordinates, making it ideal for automated content creation.
Provides build instructions for Windows via Visual Studio and OS X via cmake, as shown in the README, enabling integration into diverse environments.
The README only includes basic build instructions with no examples, API docs, or usage tutorials, making it difficult to adopt without trial and error.
Windows build relies on vc9 (Visual Studio 2008), which is antiquated and may not be compatible with modern IDEs or libraries.
Primarily focused on light map generation, so it may lack features for other texture types or general UV mapping, limiting its versatility.