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Texture Packer

MITC++

A Godot Engine module for runtime texture atlas creation, layering, and merging.

GitHubGitHub
72 stars15 forks0 contributors

Overview

A c++ Godot engine module, to layer, pack, and merge textures at runtime.

Quick Stats

Stars72
Forks15
Contributors0
Open Issues0
Last commit3 years ago
CreatedSince 2019

Tags

#textures#merge#atlases#c++-module#game-development#texture-packing#godot-engine#2d-graphics

Built With

G
Godot Engine
C
C++

Included in

Godot9.7k
Auto-fetched 8 hours ago

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