Showing 13 of 13 projects
A C++ module for creating real-time editable volumetric terrains in the Godot Engine 4.
A C++ 3D game engine ported to run in web browsers using JavaScript, WebGL, and WebAssembly via Emscripten.
A GDExtension terrain heightmap editor for Godot 4.5 featuring sculpting, texture painting, LOD, and MultiZones.
A library for modifying native iOS app properties in real time without restarting the app, even remotely.
A Chrome DevTools extension for live editing WebGL GLSL shaders directly in the browser.
A GPU-powered terrain editor and renderer for Godot 3, featuring clipmap LOD, PBR materials, and real-time sculpting.
A desktop tool that converts C code to Delphi/Pascal in real-time with syntax checking and execution capabilities.
A fully customizable WebGL shader sandbox to embed in your pages for interactive 3D graphics.
An embeddable, in-game editor for HaxeFlixel that transforms the Flixel debugger into a full-featured editor.
A web interface for remotely controlling and editing files on ComputerCraft computers.
A feature-rich parser for LDtk level files in GameMaker, enabling real-time level loading and live updates.
Live updating audio system for GameMaker 2024.14 with real-time asset reloading and advanced audio tooling.
A visual in-game debugging GUI for the LÖVE2D game engine, featuring a variable browser, console, and execution controls.
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