Showing 17 of 17 projects
A C++ module for creating real-time editable volumetric terrains in the Godot Engine 4.
A C++ 3D game engine ported to run in web browsers using JavaScript, WebGL, and WebAssembly via Emscripten.
A GDExtension terrain heightmap editor for Godot 4.5 featuring sculpting, texture painting, LOD, and MultiZones.
A library for modifying native iOS app properties in real time without restarting the app, even remotely.
A Chrome DevTools extension for live editing WebGL GLSL shaders directly in the browser.
A GPU-powered terrain editor and renderer for Godot 3, featuring clipmap LOD, PBR materials, and real-time sculpting.
A desktop tool that converts C code to Delphi/Pascal in real-time with syntax checking and execution capabilities.
A fully customizable WebGL shader sandbox to embed in your pages for interactive 3D graphics.
An embeddable, in-game editor for HaxeFlixel that transforms the Flixel debugger into a full-featured editor.
A web interface for remotely controlling and editing files on ComputerCraft computers.
A feature-rich parser for LDtk level files in GameMaker, enabling real-time level loading and live updates.
Live updating audio system for GameMaker 2024.14 with real-time asset reloading and advanced audio tooling.
A visual in-game debugging GUI for the LÖVE2D game engine, featuring a variable browser, console, and execution controls.
A Framer Studio module for testing spring animations on layers in real-time without reloading.
Adds live preview functionality to Wagtail CMS admin, showing page changes in real-time as you edit.
Interactive particle system editor and playground for LÖVE 11, allowing real-time manipulation of emitters and textures.
A LÖVE library for real-time color selection and editing during game development.
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