Showing 6 of 42 projects
A tiny Lua framework for creating 2D games with chunky pixel art.
A pixel art editor built as a Swift Playground, allowing users to create retro-style pixel art with drawing, color palettes, undo/redo, and save functionality.
A retro 2D and pseudo-3D game engine written in D, focused on authentic pixel-perfect graphics and a lightweight footprint.
An unofficial open-source engine reimplementation of the classic game trilogy Crystal Caves, with modern improvements.
A minimal top-down 2D pixel art game template for the Godot Engine with basic gameplay mechanics and UI.
A cross-platform pixel art and animation editor written in Zig, featuring an IDE-like interface and sprite packing.
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