Showing 36 of 78 projects
A web-based tool for creating large-scale emoji art (megamoji) with autocompletion and a visual editor.
A pixel art editor built as a Swift Playground, allowing users to create retro-style pixel art with drawing, color palettes, undo/redo, and save functionality.
A retro 2D and pseudo-3D game engine written in D, focused on authentic pixel-perfect graphics and a lightweight footprint.
An unofficial open-source engine reimplementation of the classic game trilogy Crystal Caves, with modern improvements.
A minimal top-down 2D pixel art game template for the Godot Engine with basic gameplay mechanics and UI.
A Go game engine for creating retro-style games with intentional limitations, inspired by Pico-8 and powered by Ebitengine.
A top-down puzzle game where players navigate a drunken viking through challenging levels.
A massive multiplayer online roleplay game built on the ManaSource engine, originally created for the Liberated Pixel Cup 2012.
A Megaman-inspired 2D action game where you battle computer viruses and reclaim lost abilities to save the internet.
A low-resolution scaler for Love2D games that simplifies retro-style pixel art rendering.
A fast and modular teletext character renderer for ComputerCraft, enabling 2D graphics with 3x2 pixel blocks per terminal character.
A pixel-perfect camera and resolution manager system for GameMaker Studio, offering independent game and GUI resolution control.
An infinite runner where a black and white pixel collects color diodes to transform into a color pixel while navigating a grayscale obstacle course.
A GameMaker Studio 2 camera system that combines pixel-perfect rendering with smooth movement to eliminate visual artifacts.
A GameMaker shader for scaling pixel art to non-integer resolutions while preserving sharp edges and reducing shimmer.
A keyboard-controlled Game Boy tile editor for Unix systems, written in C using ncurses.
A pixel-art focused screen scaling module for Love2D that provides integer scaling, cursor management, and shader support.
A Haxe library for parsing and importing tilemaps exported from the Pyxel Edit pixel art editor.
A Game Boy game created for GBJAM 5 (2016) featuring a princess in a sci-fi adventure.
A collection of 147 retro-style webfont icons designed for complex web and mobile applications.
A tribute game to Doctor Who for Gameboy, built with gbdk and GB Lemon tracker.
A Perl script that converts Pico-8 cartridge graphics to and from PNG spritesheets.
A tile-based dynamic lighting engine for GameMaker Studio 2 that projects shadows to create atmosphere in 2D games.
A simple and lightweight TypeScript framework for creating tiny pixel-style HTML5 games.
A Haxe parser for .ase and .aseprite files, designed to be concise, framework-agnostic, and easy to use.
A Haxe library for reading and writing Aseprite (.ase/.aseprite) file formats with no external dependencies.
A 2D action game where you must collect and deliver change to survive in People's Park, developed for GitHub's 2013 Game Off.
A low-resolution music puzzle game created for the LOWREZ game jam in 2014.
Load and render Aseprite sprite files and animations directly in OpenFL projects.
A 9-slice library for Love2D that enables distortion-free scaling of UI elements by preserving corners and edges.
A Game Boy homebrew game that combines classic Pong gameplay with laser mechanics.
A GameBoy Color demo program that recreates a pixel art beach animation within the console's technical constraints.
A short game created for the Theater Game Jam (PGA 2015) about climbing a mountain.
A puzzle game for MS-DOS built with OpenWatcom, playable via DOSBox or online platforms.
A 2D game created for Ludum Dare 33 using Godot Engine, featuring minimalist pixel art and atmospheric gameplay.
A classic Game Boy-style puzzle game where players navigate a robot through postal-themed challenges.
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