Showing 24 of 24 projects
A lightweight JavaScript library for creating high-performance particle animations with physics simulation.
A fast 2kB low-level WebGL library for GPU-accelerated particle systems and high-performance visual effects.
A collection of libraries and tools that extend MonoGame to simplify 2D game development.
A WebGL-based 3D particle system engine designed to work seamlessly with three.js.
A WebGL-powered library for visualizing wind patterns using particle systems, capable of rendering up to 1 million particles at 60fps.
A high-performance, lightweight C++ game engine for mobile and web platforms, evolved from Irrlicht 3D.
A powerful and easy-to-use 3D engine extension for the LÖVE 2D game framework.
A free ActionScript 3 library for fast 2D Flash game development with built-in graphics, collision, and debugging tools.
A free ActionScript 3 library for fast 2D Flash game development, handling graphics, collision, input, and debugging.
A particle system extension for the Starling framework, compatible with Particle Designer configurations.
A high-performance Entity Component System game engine for 3D browser games with built-in tools for terrain, AI, UI, and asset management.
A modular, object-oriented JavaScript library for creating interactive 2D graphics and animations on HTML Canvas.
An open-source, real-time 3D engine for building cross-platform games and applications with OpenFL.
A particle editor for the LÖVE game framework with real-time preview and export capabilities.
A GPU-optimized particle system ported from Alternativa3D to Starling Framework for mobile rendering.
A Dart game engine with a scene graph and HTML5 Canvas rendering, modeled after Cocos2d-js concepts.
A GameMaker library for creating complex particle emitters, systems, and particles.
A modular, macro-powered 2D particle system for Haxe with support for Kha and Clay frameworks.
A modular, macro-powered 2D particle system for Haxe with support for multiple frameworks.
A legacy GameMaker library for using the built-in particle editor assets with enhanced control and no memory leaks.
A particle system for creating visual effects using AutoHotkey and GDI+.
Interactive particle system editor and playground for LÖVE 11, allowing real-time manipulation of emitters and textures.
A particle effect designer tool for the Starling framework, enabling creation and management of particle systems for 2D games.
A simplistic particle system wrapper for GameMaker Studio 2 that automates cleanup and simplifies particle creation.
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