Showing 29 of 317 projects
An open-source flight simulator for radio-controlled planes with realistic physics, VR support, and cross-platform builds.
A single-header C library for generating textured quad vertices for text rendering, compatible with OpenGL and DirectX.
A modern source port of the classic 1995 DOS game William Shatner's TekWar, enabling play on contemporary operating systems.
A modern source port of the classic DOS game Witchaven, enabling play on contemporary operating systems.
A framebuffer-based lighting engine for libGDX games, providing simple dynamic light effects.
D language binding to CImgui with OpenGL, SDL, and GLFW backends for immediate-mode GUI development.
A first-person 3D sokoban puzzle game in a Stargate fantasy setting, built with modern OpenGL and Ada.
GLOBE_3D: a real-time 3D Engine written in Ada
OCaml bindings for OpenGL
A kid-friendly retro 3D point-and-click adventure game, reimagining the classic Atari Adventure with mazes, beasts, and ancient Persian themes.
GLFW bindings for Haxe enabling cross-platform window creation, OpenGL context management, and input handling.
A lightweight C++ game engine built with OpenGL and SDL for 2D/3D game development.
A port of the classic OpenGL gears demo to Scala using Scala Native for native graphics applications.
A source code recreation of the classic 1995 racing game Hi-Octane, including a level editor for modding.
A fast C library for loading Wavefront OBJ files into OpenGL-friendly interleaved vertex buffers and indices.
A set of Ada components for developing 3D simulations, games, and GUI applications with support for distributed systems.
Ada binding for OpenGL and WebGL providing a unified interface for 2D/3D graphics across native and web platforms.
A general-purpose game engine written from scratch using Delphi, supporting multiple platforms and graphics APIs.
A D mathematics library for multimedia software, providing linear algebra, interpolation, and graphics utilities.
A no-code drag-and-drop 2.5D game engine built with C++, Qt, OpenGL, and Chipmunk Physics.
A unique 3D slider puzzle game resembling a Rubik's Cube, but based on sliding mechanics, available for Windows, macOS, and Linux.
Interactive 3D graph visualization for LightGraphs.jl using OpenGL with real-time updates.
DLang SDL2 and OpenGL wrapper library for simplified game development and graphics programming.
A soccer-themed 3D Sokoban puzzle game with embedded autosolvers, featuring Andres Cantor's voice commentary.
A C++ graphics framework built on SDL2 and OpenGL for 2D/3D rendering with event handling and asset management.
Dynamic and static D language bindings for the NanoVG vector graphics library, compatible with -betterC, @nogc, and nothrow.
A Web UI framework built with Ada and WebAssembly for creating interactive web applications.
Ada bindings to NanoVG providing a lightweight alternative to Cairo/GtkAda for vector graphics drawing.
A collection of D language ports of OpenGL v3.x+ tutorials and samples from various C/C++/WebGL sources.
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