Showing 25 of 25 projects
A lightweight Java library providing cross-platform, high-performance bindings to native APIs for graphics, audio, parallel computing, and XR.
High-speed .NET bindings for OpenGL, Vulkan, DirectX, and other multimedia, graphics, and compute APIs.
A fast, low-level C# binding for OpenGL, OpenAL, and OpenCL with cross-platform windowing, input, and math libraries.
A community-maintained, open-source engine for Quake III Arena and Team Arena, providing modern enhancements and cross-platform support.
A cross-platform open source game engine with a plugin-based architecture, focused on cutting-edge graphics technology.
A modern, cross-platform source port of Doom 3 that fixes bugs and adds new features while preserving original gameplay.
A free, open-source, cross-platform 2D game engine built on proven Torque technology with editors and modular tools.
A cross-platform C++ game engine for 2D and 3D development with Vulkan rendering and Lua scripting.
A modern open-source engine re-implementing The Elder Scrolls: Arena with quality-of-life improvements.
An open-source, cross-platform client for Ace of Spades 0.75, offering enhanced graphics and audio via OpenGL/AL.
An enhanced, conservative Quake II client focused on offline and coop gameplay with modern system support and bug fixes.
An enhanced open-source engine for Return to Castle Wolfenstein, merging ioquake3 improvements with the original RTCW codebase.
A multi-platform 3D game engine focused on first-person games with dynamic lighting, physics, and an integrated editor.
A portable, cross-platform engine for Command & Conquer Tiberian Dawn and Red Alert, offering faithful gameplay with modern fixes.
A freeware remake of Knights and Merchants: The Shattered Kingdom with modern OS support, bug fixes, and online multiplayer.
An unofficial source port for the classic Blake Stone: Aliens Of Gold and Planet Strike games, enabling modern high-resolution and 3D rendering.
An easy-to-use cross-platform 2D game library for C++ supporting desktop, mobile, console, and web platforms.
An easy-to-use cross-platform 2D game library for C++ supporting desktop, mobile, console, and web platforms.
An open-source engine re-implementation of the 2001 castle simulation game Stronghold, enabling cross-platform play.
A lightweight, open-source client for Ace of Spades that runs on very old hardware with OpenGL/ES 1.1 support.
An advanced C++ 3D game engine with a full editor, ECS architecture, and DirectX 11 renderer, powering an in-production game.
An open-source port of the 1996 DOS game Syndicate Wars to modern operating systems using SDL, OpenAL, and Vorbis.
A cross-platform game engine written in D with scripting support, supporting multiple rendering backends and platforms.
A game engine with Lua scripting support, built for extensibility and cross-platform development.
A simple Rust library for playing sounds and music with OpenAL spatialization support.
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