Showing 4 of 4 projects
A real-time rendering framework for DirectX 12 and Vulkan that improves productivity in graphics research and prototyping.
A real-time ray tracer implementing Peter Shirley's 'Ray Tracing in One Weekend' using Vulkan and NVIDIA RTX extensions.
NVIDIA's implementation of Quake II with fully path-traced global illumination using RTX ray-tracing technology.
A physically based GPU path tracing renderer with a declarative ES7-like scene description language, powered by Qt 3D, NVIDIA RTX, and Vulkan.
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