Showing 36 of 496 projects
A C++ bare metal programming environment for Raspberry Pi, providing libraries and drivers for hardware control without an OS.
A Rust implementation of QUIC, HTTP/3, and QPACK used by Mozilla Firefox, providing a library and command-line tools.
A distributed DNS service for service discovery built on top of etcd, using DNS queries to locate available services.
A Swift framework for iOS/macOS that provides an observable client-side cache for RESTful resources, simplifying state management in networked apps.
A native Go library for creating and using TUN/TAP network interfaces with a simple and efficient API.
An open-source networking platform implementing the Web Application Messaging Protocol (WAMP) for distributed applications.
Network extension library for Lua providing TCP/UDP transport and common internet application functions.
A script to create on-demand disposable OpenVPN endpoints on AWS with a single command.
A high-speed, cross-platform game engine built with modern C++17 and Vulkan for graphics.
A high-speed, cross-platform game engine built with modern C++17 and Vulkan for graphics rendering.
A type-safe networking abstraction layer for Swift that associates request types with response types.
A non-intrusive Swift framework for intercepting and logging network requests and responses for debugging.
A C library implementing structured concurrency for writing concurrent programs with deterministic control flow.
A single-header C library for building event-driven, non-blocking HTTP servers with support for epoll and kqueue.
A thin Swift wrapper around NSURLSession that simplifies HTTP requests with convenient APIs.
A Java library for efficient TCP/UDP client-server network communication using NIO and Kryo serialization.
A companion repository with example eBPF programs and a Lima VM configuration for the O'Reilly book 'Learning eBPF'.
A curated collection of open-source C/C++ libraries for game development, covering system, engine components, asset management, and frameworks.
A simple Swift library for TCP and UDP socket communication on Apple platforms.
A curated list of software, libraries, tools, and resources for Software-Defined Networking (SDN).
Ultra fast and low latency asynchronous socket server & client C++ library with support for TCP, SSL, UDP, HTTP, HTTPS, and WebSocket protocols.
OpenSSL bindings for the Rust programming language, providing cryptographic and TLS functionality.
OpenSSL bindings for Rust providing cryptographic functionality and TLS/SSL support.
A RxSwift wrapper for Alamofire that enables reactive network programming in Swift.
A lightweight C++ wrapper around libcurl for making HTTP/REST requests with both simple and advanced configuration options.
A high-performance, fully conforming WebSocket client library for iOS and macOS, passing all Autobahn tests.
A lightweight, event-driven WebSocket library for Rust built on MIO for high-performance networking.
A minimal, cross-platform networking library providing optimized TCP, TLS, QUIC, and HTTP3 transports for async applications.
A lightweight C99 library for efficient world replication and entity synchronization in multiplayer games.
A lightweight C99 single-header library for efficient world replication and entity synchronization in multiplayer games.
A fully managed, cross-platform .NET library for capturing network packets from live devices and files.
A lightweight, portable, and easy-to-use asynchronous networking library for C.
A high-performance, lightweight, cross-platform QUIC library written in Rust, supporting HTTP/3 and multipath connections.
A high-performance, lightweight, cross-platform QUIC library written in Rust, supporting HTTP/3 and multipath connections.
A framework for building high-performance cloud-native network functions in Go using DPDK and AF_XDP.
A low-level socket framework for Swift supporting TCP, UDP, and UNIX sockets across iOS, macOS, and Linux.
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