A simple Swift library for TCP and UDP socket communication on Apple platforms.
SwiftSocket is a Swift library that provides a straightforward interface for socket-based network communication on Apple platforms. It enables developers to create TCP and UDP clients and servers with minimal code, abstracting the complexities of low-level socket APIs. The library simplifies tasks like connecting, sending data, reading responses, and handling timeouts.
iOS and macOS developers who need to implement network communication in their apps, such as those building chat applications, IoT clients, or custom server interactions.
Developers choose SwiftSocket for its simplicity and ease of use compared to raw socket programming, offering a clean Swift API that reduces boilerplate and integrates seamlessly with Apple's ecosystem.
The easy way to use sockets on Apple platforms
Provides clean classes like TCPClient and TCPServer with straightforward methods for connect, send, read, and close, reducing boilerplate code as shown in the code examples.
Handles both TCP and UDP sockets, offering flexibility for different network tasks, as highlighted in the key features and README.
Uses Swift's Result type for network operations, making error handling explicit and idiomatic, demonstrated in the client.connect and client.send examples.
Available via popular dependency managers like Cocoapods and Carthage, simplifying setup for iOS and macOS projects, as indicated by the compatibility badges in the README.
Limited to Apple platforms only, making it unsuitable for projects that need to run on Android, Linux, or Windows without significant modifications.
Lacks built-in support for SSL/TLS encryption, requiring developers to implement secure communications separately, which is a notable omission for modern networked apps.
The server example handles clients sequentially in a loop, which can be inefficient and unscalable for scenarios with multiple simultaneous connections or high concurrency.
A conforming Objective-C WebSocket client library.
Websockets in swift for iOS and OSX
Socket.IO-Client-Swift is an official client implementation of the Socket.IO protocol for Apple platforms. It allows iOS and macOS applications to establish real-time, bidirectional communication with Socket.IO servers, supporting features like events, acknowledgments, and binary data transfer. ## Key Features - **Server Compatibility** — Supports Socket.IO server versions 2.0, 3.0, and 4.0+ with detailed compatibility documentation. - **Transport Flexibility** — Supports both polling and WebSocket transports for reliable connection establishment. - **Binary Data Support** — Enables transmission of binary data alongside standard JSON payloads. - **Secure Communication** — Includes TLS/SSL support for encrypted connections. - **Event-Driven Architecture** — Provides a clean API for emitting and listening to custom events with acknowledgment callbacks. ## Philosophy The library follows the official Socket.IO specification closely, ensuring reliable interoperability with Socket.IO servers while providing a native Swift/Objective-C API that feels natural to Apple platform developers.
Fast Websockets in Swift for iOS and OSX
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