Ultra fast and low latency asynchronous socket server & client C++ library with support for TCP, SSL, UDP, HTTP, HTTPS, and WebSocket protocols.
CppServer is an ultra-fast, low-latency asynchronous socket server and client library written in C++. It provides comprehensive support for multiple transport and web protocols, including TCP, SSL, UDP, HTTP, HTTPS, and WebSocket, while solving the C10k problem for handling high concurrent connections efficiently. It is designed for building high-performance networked applications that require minimal overhead and maximum scalability.
C++ developers building high-performance server applications, real-time systems, game servers, financial trading platforms, or any networked service requiring low latency and high concurrency.
Developers choose CppServer for its exceptional speed, cross-platform reliability, and rich protocol support out of the box. It offers a production-ready solution with asynchronous design patterns, reducing the complexity of implementing scalable network services from scratch.
Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
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Demonstrates handling of the C10k problem with minimal latency in performance benchmarks, making it suitable for real-time applications like trading platforms.
Includes TCP, SSL, UDP, HTTP, HTTPS, WebSocket, and WebSocket Secure, covering most common networking needs out of the box, as listed in features.
Offers IO service per thread and thread pool models for CPU scalability, allowing flexible tuning for high-concurrency scenarios, per the README.
Verified builds across Linux, macOS, and Windows with CI/CD badges, ensuring consistent behavior and ease of deployment on multiple platforms.
Requires installation of the gil tool, cmake, and other dependencies, with separate build scripts for different platforms, increasing initial setup time and complexity.
Lacks built-in support for modern protocols like HTTP/2 or gRPC, and relies heavily on Fast Binary Encoding for serialization, which may not fit all use cases.
Assumes familiarity with asynchronous C++ programming and the Asio library, making it challenging for developers new to this paradigm, with limited beginner-friendly documentation.