Showing 27 of 63 projects
A cross-platform In-App Purchase API for libGDX games, supporting Android, iOS, and web platforms.
A demo game built with Flutter and Flame to showcase cross-platform game development capabilities.
An open-source C++ game engine using SFML and SDL 2 to build and export games for Nintendo Switch, Web, Mobile, and PC.
A Haxe-based game engine for creating Flash, HTML5, iOS, Android, and desktop games without coding.
A sample HTML5 mobile game demonstrating core game development concepts from the book 'Mobile HTML5 Game Development'.
An open-source, cross-platform game engine built with modern C++ for indie developers targeting iOS, Android, and Windows.
A Swift library that displays a simple breakout game as a loading indicator for iOS apps.
A JavaScript implementation of Java ME (J2ME) enabling J2ME applications to run in web browsers, originally for Firefox OS.
A React Native component for frame-by-frame sprite animation, tweening, and dragging using the Animated API and PanResponder.
A framework built on Starling that adds FlashPunk-inspired structure and organization to 2D game development.
A collection of ready-to-use Unity solutions using Firebase tools to add features like leaderboards and remote config sync.
A lightweight cross-platform entry point library for games, designed as a minimal alternative to SDL and GLFW.
A libGDX cross-platform API for Firebase, enabling Firebase services in desktop, mobile, and web games.
A 2D platformer game built with the Flame engine for Flutter, featuring levels, enemies, and interactive gameplay.
An Adobe AIR native extension that provides high-performance Bullet physics simulation for mobile and desktop apps.
A curated collection of resources, tutorials, libraries, and tools for the Gideros cross-platform game development framework.
A Godot module for implementing Sign in with Apple authentication in iOS games and apps.
An open-source cross-platform game engine written in ActionScript 3 for developing games and applications across web, desktop, and mobile.
A cross-platform libGDX client for GameAnalytics.com that works without Google Play Services.
A cross-platform game developed in Java with LibGDX for mobile and browser support.
A simple virtual joystick plugin for Godot 3.3, designed for mobile game development.
A particle effect designer tool for the Starling framework, enabling creation and management of particle systems for 2D games.
A cross-platform in-app purchase library for OpenFL projects with a unified API for iOS and Android.
A sample project demonstrating Unity Ads integration in FuseTools for mobile game development.
An Adobe AIR native extension for Android and iOS to control device volume, detect mute state, play low-latency sounds, and manage audio focus.
SKStoreReviewController plugin for Gideros to request App Store ratings and reviews.
A simple tap and swipe detection library for the Gideros Game Engine supporting 4 and 8 directional swipes.
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