Showing 14 of 50 projects
A cross-platform In-App Purchase API for libGDX games, supporting Android, iOS, and web platforms.
A demo game built with Flutter and Flame to showcase cross-platform game development capabilities.
An open-source C++ game engine using SFML and SDL 2 to build and export games for Nintendo Switch, Web, Mobile, and PC.
A Haxe-based game engine for creating Flash, HTML5, iOS, Android, and desktop games without coding.
A sample HTML5 mobile game demonstrating core game development concepts from the book 'Mobile HTML5 Game Development'.
An open-source, cross-platform game engine built with modern C++ for indie developers targeting iOS, Android, and Windows.
A Swift library that displays a simple breakout game as a loading indicator for iOS apps.
A JavaScript implementation of Java ME (J2ME) enabling J2ME applications to run in web browsers, originally for Firefox OS.
A React Native component for frame-by-frame sprite animation, tweening, and dragging using the Animated API and PanResponder.
A framework built on Starling that adds FlashPunk-inspired structure and organization to 2D game development.
A collection of ready-to-use Unity solutions using Firebase tools to add features like leaderboards and remote config sync.
A lightweight cross-platform entry point library for games, designed as a minimal alternative to SDL and GLFW.
A libGDX cross-platform API for Firebase, enabling Firebase services in desktop, mobile, and web games.
A 2D platformer game built with the Flame engine for Flutter, featuring levels, enemies, and interactive gameplay.
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