Showing 21 of 21 projects
A cross-platform Java game development framework for desktop, Android, HTML5, and iOS using OpenGL (ES).
A cross-platform Java game development framework for desktop, Android, HTML5, and iOS using OpenGL (ES).
A Flutter-based game engine providing a complete set of solutions for 2D game development.
A Flutter-based game engine providing a complete set of solutions for 2D game development.
A Flutter-based game engine providing a complete set of solutions for 2D game development.
A free, open-source 2D game framework for creating cross-platform games with Lua.
A completely free game engine for developing desktop, mobile, and web games.
Open-source C++ game engine for creating cross-platform 2D/3D mobile and desktop games.
A cross-platform, high-performance graphics engine for game development using the Haxe language.
A free, cross-platform 2D game engine built with Haxe and OpenFL for native multi-platform deployment.
A cross-platform .NET game framework with built-in UI components, advanced input handling, and performance tooling.
A modular collection of Kotlin extensions and utilities for the libGDX game framework.
A lightweight, modular, and fast open-source C++ game engine for developing customizable 3D desktop games.
A portable, lightweight C++ framework for building 2D games with minimal dependencies and cross-platform support.
A libGDX UI toolkit providing enhanced scene2d.ui widgets and a polished skin for creating attractive desktop and mobile game interfaces.
A C# implementation of Cocos2D and Cocos3D APIs for building cross-platform games with MonoGame.
A feature-rich, extensible 3D game engine for the D language, built on OpenGL 4.3 and SDL2.
A multi-platform 2D game library for Go, supporting desktop, web, and Android.
An easy-to-use cross-platform 2D game library for C++ supporting desktop, mobile, console, and web platforms.
An open-source, cross-platform game engine built with modern C++ for indie developers targeting iOS, Android, and Windows.
A lightweight cross-platform entry point library for games, designed as a minimal alternative to SDL and GLFW.
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