Showing 6 of 6 projects
A mesh optimization library that makes 3D meshes smaller and faster to render through vertex/index optimization, simplification, and compression.
A C++ module for creating real-time editable volumetric terrains in the Godot Engine 4.
A heightmap-based terrain plugin for Godot Engine 4.1+, featuring texture painting, LOD, grass, and holes.
Generates an octree LOD structure for streaming and real-time rendering of massive point clouds in web browsers and desktop applications.
A Godot 3.x add-on providing level of detail (LOD) for meshes, lights, and particles to significantly improve performance in large scenes.
A C++ Godot engine module for creating voxel worlds with editor integration, gameplay features, and extendability.
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