Showing 27 of 27 projects
A flexible, general-purpose tile map editor for creating game levels in RPGs, platformers, and other tile-based games.
An open-source, user-friendly 2D level editor designed for modern game development workflows.
A complete, cross-platform game engine built for flexibility, performance, and rapid iteration.
A professional-grade HTML5 game engine with a built-in level editor for creating 2D games.
A C#/.NET framework for building custom Windows-based authoring tools, used extensively in Sony game development.
A 2D platformer combining Mario gameplay with Portal mechanics, built with the LÖVE framework.
A structured database and level editor with a local web app for editing static data like game assets.
Import Valve Hammer (VMF) map files into Godot Engine for level design and Source Engine map porting.
A Lua-based Pac-Man clone with three mazes and easy level editing, built with the LÖVE game engine.
A retro 2D platformer game built with Ruby, featuring a unique character-switching mechanic inspired by Super Mario World.
An open-source 2D side-scrolling platform game with an advanced in-game level editor and scripting capabilities.
An open-source 2D side-scrolling platform game with an advanced in-game level editor and scripting capabilities.
A platform-independent 3D world editor built with Java, Kotlin, and libGDX for creating and rendering scenes in libGDX projects.
A Haxe API for loading and interacting with LDtk 2D level editor project files in game development.
An open-source single and multiplayer action game where players control mining carts through challenging levels.
A feature-rich parser for LDtk level files in GameMaker, enabling real-time level loading and live updates.
A gamera and HUMP compatible scaling grid module for LÖVE, useful for level editors and debugging backgrounds.
An Arkanoid-style browser game with two episodes, level editor, and free space-themed assets.
A challenging puzzle game where you destroy bricks by moving them next to each other, featuring a built-in puzzle editor.
A 2D game engine and editor for creating custom Legend of Zelda quests.
A general-purpose game editor built in Game Maker Studio 2 for creating 2D/3D maps, entities, events, and custom data types.
A suite of tools to inspect, modify, and create levels for the 1995 racing game Hi-Octane through reverse engineering.
A complete cross-platform game engine designed for flexibility, performance, and fast iterations.
A cooperative game level editor for creating and editing game levels collaboratively in real-time.
A JavaScript library for parsing and visualizing Super Mario Maker level files (*.cdt) in web browsers and Node.js.
A source code recreation of the classic 1995 racing game Hi-Octane, including a level editor for modding.
A comprehensive, framework-agnostic Haxe library for loading and parsing Tiled map editor files with modern feature support.
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