Showing 15 of 15 projects
A flexible, general-purpose tile map editor for creating game levels in RPGs, platformers, and other tile-based games.
An open-source, user-friendly 2D level editor designed for modern game development workflows.
A complete, cross-platform game engine built for flexibility, performance, and rapid iteration.
A professional-grade HTML5 game engine with a built-in level editor for creating 2D games.
A C#/.NET framework for building custom Windows-based authoring tools, used extensively in Sony game development.
A 2D platformer combining Mario gameplay with Portal mechanics, built with the LÖVE framework.
A structured database and level editor with a local web app for editing static data like game assets.
Import Valve Hammer (VMF) map files into Godot Engine for level design and Source Engine map porting.
A Lua-based Pac-Man clone with three mazes and easy level editing, built with the LÖVE game engine.
A retro 2D platformer game built with Ruby, featuring a unique character-switching mechanic inspired by Super Mario World.
An open-source 2D side-scrolling platform game with an advanced in-game level editor and scripting capabilities.
An open-source 2D side-scrolling platform game with an advanced in-game level editor and scripting capabilities.
A platform-independent 3D world editor built with Java, Kotlin, and libGDX for creating and rendering scenes in libGDX projects.
A Haxe API for loading and interacting with LDtk 2D level editor project files in game development.
An open-source single and multiplayer action game where players control mining carts through challenging levels.
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