Showing 7 of 43 projects
A Java wrapper for SDL and LibGDX controller API providing enhanced gamepad support with hotplug, rumble, and extensive device mappings.
A cross-platform game controller extension for libGDX that simplifies input handling across desktop, Android, iOS, and web.
An unopinionated GUI framework for the LÖVE game engine, providing flexible UI element creation without built-in widgets.
A Unity component for binding axis, button, and key input events to methods via code or the inspector.
A cross-platform Go library for polling joystick state without external dependencies.
Utilities for game controller input and UI navigation in libGDX projects.
A customizable on-screen virtual keyboard component for Angular applications with support for Angular Material and Ionic Framework.
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