Showing 36 of 337 projects
A Go game engine for creating retro-style games with intentional limitations, inspired by Pico-8 and powered by Ebitengine.
A remake of the classic real-time strategy game Earth 2140 using the modern OpenRA engine.
A breakout-style arcade game built with Godot Engine to learn game development concepts.
A multiplayer ship battle game built with Elixir, Phoenix Framework, and Phaser.
A Java and libGDX rewrite of the classic 1990 football game Kick Off 2, created for fun and learning.
A tiny scene-entity-component library for the PICO-8 fantasy console to manage game object lifecycles.
A space-themed browser game where you plan and execute cargo delivery routes through a gravitational simulation.
A faithful ASCII arcade game remake of the 1984 classic BEAST, built in Rust with global highscore tracking.
Stable Raylib bindings for Object Pascal (Delphi and FreePascal) with extensive platform support and examples.
A lightweight Python Tic Tac Toe application demonstrating DynamoDB usage with Flask and Boto.
A terminal-based minesweeper clone written in Elixir, built as a learning exercise in test-driven development.
A simple iOS puzzle game where players choose the correct figure from multiple options across 80+ levels.
A 2D canvas game where players jump between planets, featuring a distributed server architecture with WebRTC communication.
A simple platformer game created for the Ludum Dare 28 game jam using the Phaser HTML5 framework.
A satisfying game about popping pimples and removing blackheads, whiteheads, and lipomas built with Godot Engine.
A turn-based strategy game that modernizes the classic M.A.X. (Mechanized Assault & Exploration) for multiplayer on contemporary systems.
A fan-made demake of the Evoland action RPG for the Nintendo GameBoy console.
A Swift playground implementation of the 2048 puzzle game with under 400 lines of code.
An on-screen interactive console for debugging LÖVE 2D games with live code reloading and real-time HUD.
A free open-source 2D multiplayer racing game combining Flappy Bird's mechanics with Mario Kart-style items.
A 2D car crashing arcade game where players compete in deadly tournaments with unique vehicles and drivers.
A simple Minesweeper game implementation written in the V programming language.
A multiplayer drawing and guessing game where players draw words for others to guess and earn points.
A Lua language server add-on for writing PICO-8 code in external editors with modern IDE features.
A suite of tools to inspect, modify, and create levels for the 1995 racing game Hi-Octane through reverse engineering.
A puzzle game for GB and GBC.
A puzzle game where you push down all blocks in the minimum number of moves, created for Global Game Jam 2016.
An open-source fan remake of Serious Sam: The First Encounter based on original alpha build code and assets.
A 2048 game clone implemented in Eta using the Yampa functional reactive programming library.
A simple Breakout clone game built with the Godot Engine 1.1.
A Nintendo Game Boy port of Google Chrome's offline Dino game, playable on original hardware or emulators.
A high-performance, multi-threaded network library optimized for game servers with built-in protobuf support and lockless ring buffers.
A cryptographic two-player Nim game implemented on the Algorand blockchain using smart contracts and atomic transfers.
A 64-bit reimplementation of the classic 1994 Bullfrog DOS game Tube, enabling modern system compatibility.
A first-person 3D sokoban puzzle game in a Stargate fantasy setting, built with modern OpenGL and Ada.
A mini arcade system that runs classic games on a 64x64 LED matrix with RP2040 hardware or as a PyGame desktop emulator.
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