Showing 36 of 337 projects
An infinite jumping game inspired by Doodle Jump, built with Phaser.js and playable in web browsers.
A Go game engine for creating retro-style games with intentional limitations, inspired by Pico-8 and powered by Ebitengine.
A breakout-style arcade game built with Godot Engine to learn game development concepts.
A multiplayer ship battle game built with Elixir, Phoenix Framework, and Phaser.
A Java and libGDX rewrite of the classic 1990 football game Kick Off 2, created for fun and learning.
A space-themed browser game where you plan and execute cargo delivery routes through a gravitational simulation.
A tiny scene-entity-component library for the PICO-8 fantasy console to manage game object lifecycles.
A faithful ASCII arcade game remake of the 1984 classic BEAST, built in Rust with global highscore tracking.
Stable Raylib bindings for Object Pascal (Delphi and FreePascal) with extensive platform support and examples.
A turn-based strategy game that modernizes the classic M.A.X. (Mechanized Assault & Exploration) for multiplayer on contemporary systems.
A lightweight Python Tic Tac Toe application demonstrating DynamoDB usage with Flask and Boto.
A terminal-based minesweeper clone written in Elixir, built as a learning exercise in test-driven development.
A simple iOS puzzle game where players choose the correct figure from multiple options across 80+ levels.
A satisfying game about popping pimples and removing blackheads, whiteheads, and lipomas built with Godot Engine.
A 2D canvas game where players jump between planets, featuring a distributed server architecture with WebRTC communication.
A fan-made demake of the Evoland action RPG for the Nintendo GameBoy console.
A simple platformer game created for the Ludum Dare 28 game jam using the Phaser HTML5 framework.
A free open-source 2D multiplayer racing game combining Flappy Bird's mechanics with Mario Kart-style items.
A Swift playground implementation of the 2048 puzzle game with under 400 lines of code.
An on-screen interactive console for debugging LÖVE 2D games with live code reloading and real-time HUD.
A 2D car crashing arcade game where players compete in deadly tournaments with unique vehicles and drivers.
A simple Minesweeper game implementation written in the V programming language.
A multiplayer drawing and guessing game where players draw words for others to guess and earn points.
A Lua language server add-on for writing PICO-8 code in external editors with modern IDE features.
A suite of tools to inspect, modify, and create levels for the 1995 racing game Hi-Octane through reverse engineering.
A puzzle game for GB and GBC.
An open-source fan remake of Serious Sam: The First Encounter based on original alpha build code and assets.
A puzzle game where you push down all blocks in the minimum number of moves, created for Global Game Jam 2016.
A 2048 game clone implemented in Eta using the Yampa functional reactive programming library.
A simple Breakout clone game built with the Godot Engine 1.1.
A high-performance, multi-threaded network library optimized for game servers with built-in protobuf support and lockless ring buffers.
A Nintendo Game Boy port of Google Chrome's offline Dino game, playable on original hardware or emulators.
A 64-bit reimplementation of the classic 1994 Bullfrog DOS game Tube, enabling modern system compatibility.
A mini arcade system that runs classic games on a 64x64 LED matrix with RP2040 hardware or as a PyGame desktop emulator.
A first-person 3D sokoban puzzle game in a Stargate fantasy setting, built with modern OpenGL and Ada.
A cryptographic two-player Nim game implemented on the Algorand blockchain using smart contracts and atomic transfers.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.