Showing 36 of 2098 projects
An Entity Component System framework for Haxe with optional, non-intrusive networking support for client-server architectures.
Crystal language bindings for Chipmunk, a fast and lightweight 2D rigid body physics library.
A comprehensive, high-performance admin system for Roblox experiences with built-in monetization and customization.
D language bindings for the Allegro 5 cross-platform game development library.
A Godot Engine module that enables importing and playing Adobe Animate (Flash) animations as native nodes.
An in-game utility for recording and exporting GIFs from Godot games with minimal configuration.
A foundation library providing powerful multi-threaded, thread-safe capabilities for Delphi, C++ Builder, and FreePascal projects.
Modified HP-48 Superchip binaries for accurate CHIP-8 emulation, fixing historical interpreter quirks for compatibility with modern tools.
A lightweight signals framework for GameMaker Studio 2.3+ enabling message broadcasting and subscription between game objects.
A simple and fun UI syntax library for Löve2D, prioritizing developer experience and readability.
A Swift playground implementation of the 2048 puzzle game with under 400 lines of code.
A fast and easy-to-use A* pathfinding module written in Lua, optimized for performance.
A simple, secure save file system for GameMaker with built-in management, type safety, and encryption.
A Go implementation of the RinkWorks fantasy name generator for creating random names with pattern-based syntax.
A GPU-optimized particle system ported from Alternativa3D to Starling Framework for mobile rendering.
A dynamic light and shadow casting library for the Löve 2D game framework.
An on-screen interactive console for debugging LÖVE 2D games with live code reloading and real-time HUD.
Ada semi-thick binding to the SFML multimedia library, providing a native Ada API for graphics, audio, windowing, and networking.
A 2D water splash node for the Godot game engine, originally created for the indie game LittleShadows.
A collection of geometry algorithms ported from Haxe to ActionScript 3, including Marching Squares and polygon decomposition.
A challenging puzzle game where you destroy bricks by moving them next to each other, featuring a built-in puzzle editor.
A free open-source 2D multiplayer racing game combining Flappy Bird's mechanics with Mario Kart-style items.
A simple old-school first-person shooter game built with the Godot engine, featuring navigation meshes and lightmaps.
A simple casual game built with Flutter and Flame that serves as a tutorial for game development.
Export 3D models, skeletons, and animations from Blender to GameMaker Studio 2 using a custom vertex buffer format.
A pixel-perfect camera and resolution manager system for GameMaker Studio, offering independent game and GUI resolution control.
Blender exporter and LÖVE loader for the IQM and EXM 3D model formats, with animation support.
A Windows Forms-style GUI system for creating non-game software applications in GameMaker Studio 2.
Haxe runtime library for DragonBones skeletal animation, enabling cross-platform animated content.
An infinite runner where a black and white pixel collects color diodes to transform into a color pixel while navigating a grayscale obstacle course.
A Godot Engine template repository with GitHub Actions for automated builds and deployments.
A robust, pixel-perfect collision engine for GameMaker Studio 2.3, designed to replace and extend the default collision system.
A modern, customizable script editor plugin for Godot 4.4+ with top tabs, outline panel, and enhanced styling.
A simple LÖVE library for adding customizable splash screens to games with fade effects and skip functionality.
Dynamic D bindings to OpenGL, compatible with BetterC, @nogc, and nothrow.
A Lua library for parsing Adobe Photoshop .PSD files into the LÖVE game framework, providing layer data, blend modes, and structure.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.