Showing 36 of 2098 projects
A JavaScript game built with Phaser for Ludum Dare 29 game jam.
A lightweight scene/state manager for Love2D games, simplifying game organization with automatic and manual scene loading.
A fast and modular teletext character renderer for ComputerCraft, enabling 2D graphics with 3x2 pixel blocks per terminal character.
A Godot 4 GDExtension that wraps the C++ Dungeon Template Library for procedural 2D map generation.
Examples demonstrating integration of Yuka Game AI library with Babylon.js for 3D rendering.
A dependency manager for PICO-8 that enables importing Lua/Moonscript modules and spritesheets with auto-reload.
A Go library implementing the Minecraft protocol for creating bots, clients, and servers.
Stable Raylib bindings for Object Pascal (Delphi and FreePascal) with extensive platform support and examples.
A free/libre 2D side-scroller shooter game where players kill enemies, progress through levels, and manage credits.
An enhanced alternative to libGDX's 9patch implementation with multiple stretch regions, tiling, gradients, and animations.
A GUI tool and library for designing rendering pipelines and shaders for libGDX games, simplifying graphics programming.
V language bindings for the raylib game development framework, providing access to raylib 2.5.0 functionality.
A Deno frame buffer module with Canvas API implementation and WebGPU renderer for graphics programming.
An Arkanoid-style browser game with two episodes, level editor, and free space-themed assets.
A toolchain for developing PICO-8 games using TypeScript, providing type safety and modern development workflows.
A Godot engine module for real-time head tracking using OpenCV with GPU acceleration for immersive 3D perspective.
A visual in-game debugging GUI for the LÖVE2D game engine, featuring a variable browser, console, and execution controls.
A macOS application wrapper that packages a full Ruby installation for deploying Ruby apps and games.
A V language wrapper for libSDL2 providing multimedia capabilities for 2D graphics, audio, and input handling.
A VSCode extension to run GUT unit and integration tests for Godot projects directly from the editor.
A simple iOS puzzle game where players choose the correct figure from multiple options across 80+ levels.
A lightweight delta time and time dilation library for GameMaker 2022 LTS to improve frame-rate independent movement.
A fast, lightweight 3D physics engine written in C# for .NET, Mono, and Xamarin applications.
A tiny Lisp interpreter for PICO-8 that bypasses token limits by storing code in strings or ROM.
A lightweight .obj/.mtl 3D model loader written in native GML for GameMaker LTS 2022.
An extremely fast and simple A*/WA* pathfinding library for tile-based maps with 4, 8, or 6 neighbor connectivity.
Scala Native bindings for SDL2 and OpenGL, enabling high-performance graphics programming in Scala.
A LOVE2D wrapper enabling game development for PSP, PS Vita, and PS3 using OneLua, lpp-vita, and Lua Player PS3.
A LÖVE library for managing colors and creating hue effects in games.
A native Haxe library for 2D, 3D, and 4D vector, matrix, and quaternion mathematics, inspired by GLM.
A boilerplate for building 3D applications or games by integrating the PlayCanvas engine with Vue.js.
Antialiased primitives library for GameMaker Studio 2024.8 using signed distance field functions.
A simple platformer game created for the Ludum Dare 28 game jam using the Phaser HTML5 framework.
A Haxe port of libGDX Texture Packer for creating texture atlases from image assets, supporting both command-line and runtime usage.
A command-line build system and runner for Love2D projects, inspired by Cargo.
A comprehensive, high-performance admin system for Roblox experiences with built-in monetization and customization.
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