Showing 36 of 2098 projects
An HTML5 mobile game where players navigate through asteroid belts, built with ImpactJS game engine.
Examples demonstrating integration of Yuka Game AI library with Babylon.js for 3D rendering.
A Lua library for managing game entities with minimal Entity Component System structure.
A free/libre 2D side-scroller shooter game where players kill enemies, progress through levels, and manage credits.
A Go library implementing the Minecraft protocol for creating bots, clients, and servers.
A dependency manager for PICO-8 that enables importing Lua/Moonscript modules and spritesheets with auto-reload.
A Godot 4 GDExtension that wraps the C++ Dungeon Template Library for procedural 2D map generation.
Stable Raylib bindings for Object Pascal (Delphi and FreePascal) with extensive platform support and examples.
A JavaScript game built with Phaser for Ludum Dare 29 game jam.
A GUI tool and library for designing rendering pipelines and shaders for libGDX games, simplifying graphics programming.
An Arkanoid-style browser game with two episodes, level editor, and free space-themed assets.
V language bindings for the raylib game development framework, providing access to raylib 2.5.0 functionality.
An enhanced alternative to libGDX's 9patch implementation with multiple stretch regions, tiling, gradients, and animations.
A Deno frame buffer module with Canvas API implementation and WebGPU renderer for graphics programming.
A modern, customizable script editor plugin for Godot 4.4+ with top tabs, outline panel, and enhanced styling.
A macOS application wrapper that packages a full Ruby installation for deploying Ruby apps and games.
A visual in-game debugging GUI for the LÖVE2D game engine, featuring a variable browser, console, and execution controls.
A toolchain for developing PICO-8 games using TypeScript, providing type safety and modern development workflows.
A Godot engine module for real-time head tracking using OpenCV with GPU acceleration for immersive 3D perspective.
A lightweight delta time and time dilation library for GameMaker 2022 LTS to improve frame-rate independent movement.
Antialiased primitives library for GameMaker Studio 2024.8 using signed distance field functions.
A V language wrapper for libSDL2 providing multimedia capabilities for 2D graphics, audio, and input handling.
A simple iOS puzzle game where players choose the correct figure from multiple options across 80+ levels.
A comprehensive, high-performance admin system for Roblox experiences with built-in monetization and customization.
A VSCode extension to run GUT unit and integration tests for Godot projects directly from the editor.
A fast, lightweight 3D physics engine written in C# for .NET, Mono, and Xamarin applications.
A tiny Lisp interpreter for PICO-8 that bypasses token limits by storing code in strings or ROM.
An extremely fast and simple A*/WA* pathfinding library for tile-based maps with 4, 8, or 6 neighbor connectivity.
A lightweight .obj/.mtl 3D model loader written in native GML for GameMaker LTS 2022.
A LOVE2D wrapper enabling game development for PSP, PS Vita, and PS3 using OneLua, lpp-vita, and Lua Player PS3.
A native Haxe library for 2D, 3D, and 4D vector, matrix, and quaternion mathematics, inspired by GLM.
A command-line build system and runner for Love2D projects, inspired by Cargo.
A simple platformer game created for the Ludum Dare 28 game jam using the Phaser HTML5 framework.
An Entity Component System framework for Haxe with optional, non-intrusive networking support for client-server architectures.
A Godot Engine module that enables importing and playing Adobe Animate (Flash) animations as native nodes.
A boilerplate for building 3D applications or games by integrating the PlayCanvas engine with Vue.js.
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