Showing 36 of 2099 projects
An opinionated toolkit for building 2D platformer games using the Flame engine and Tiled for level design.
An Entity Component System framework for Haxe, designed for high-performance game development.
Examples demonstrating integration of Yuka Game AI library with Babylon.js for 3D rendering.
An HTML5 mobile game where players navigate through asteroid belts, built with ImpactJS game engine.
An Arkanoid-style browser game with two episodes, level editor, and free space-themed assets.
Stable Raylib bindings for Object Pascal (Delphi and FreePascal) with extensive platform support and examples.
A dependency manager for PICO-8 that enables importing Lua/Moonscript modules and spritesheets with auto-reload.
A browser-based sliding blocks puzzle game with shareable puzzle links.
A Go library implementing the Minecraft protocol for creating bots, clients, and servers.
A free/libre 2D side-scroller shooter game where players kill enemies, progress through levels, and manage credits.
A JavaScript game built with Phaser for Ludum Dare 29 game jam.
A comprehensive, high-performance admin system for Roblox experiences with built-in monetization and customization.
A Deno frame buffer module with Canvas API implementation and WebGPU renderer for graphics programming.
V language bindings for the raylib game development framework, providing access to raylib 2.5.0 functionality.
An enhanced alternative to libGDX's 9patch implementation with multiple stretch regions, tiling, gradients, and animations.
A GUI tool and library for designing rendering pipelines and shaders for libGDX games, simplifying graphics programming.
A native Haxe library for 2D, 3D, and 4D vector, matrix, and quaternion mathematics, inspired by GLM.
A LOVE2D wrapper enabling game development for PSP, PS Vita, and PS3 using OneLua, lpp-vita, and Lua Player PS3.
A lightweight delta time and time dilation library for GameMaker 2022 LTS to improve frame-rate independent movement.
A macOS application wrapper that packages a full Ruby installation for deploying Ruby apps and games.
A Godot engine module for real-time head tracking using OpenCV with GPU acceleration for immersive 3D perspective.
An extremely fast and simple A*/WA* pathfinding library for tile-based maps with 4, 8, or 6 neighbor connectivity.
Antialiased primitives library for GameMaker Studio 2024.8 using signed distance field functions.
A visual in-game debugging GUI for the LÖVE2D game engine, featuring a variable browser, console, and execution controls.
A toolchain for developing PICO-8 games using TypeScript, providing type safety and modern development workflows.
A V language wrapper for libSDL2 providing multimedia capabilities for 2D graphics, audio, and input handling.
A simple and fun UI syntax library for Löve2D, prioritizing developer experience and readability.
Modified HP-48 Superchip binaries for accurate CHIP-8 emulation, fixing historical interpreter quirks for compatibility with modern tools.
A simple iOS puzzle game where players choose the correct figure from multiple options across 80+ levels.
A testing framework for PICO-8 that runs tests by piping PICO-8's output to a Node.js CLI tool.
A lightweight .obj/.mtl 3D model loader written in native GML for GameMaker LTS 2022.
A fast, lightweight 3D physics engine written in C# for .NET, Mono, and Xamarin applications.
A tiny Lisp interpreter for PICO-8 that bypasses token limits by storing code in strings or ROM.
A VSCode extension to run GUT unit and integration tests for Godot projects directly from the editor.
A 2D game engine and editor for creating custom Legend of Zelda quests.
A foundation library providing powerful multi-threaded, thread-safe capabilities for Delphi, C++ Builder, and FreePascal projects.
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