Showing 36 of 2098 projects
A first-person 2.5D dungeon-crawler for MS/FreeDOS, built with C++14, fixed-point math, and software rendering.
Common Lisp bindings and interface to the Allegro 5 game programming library
A Haxe runtime for Spine skeletal animation, automatically converted from the official Java/libgdx runtime.
A networking library for LÖVE game engine that simplifies multiplayer game development using bitser and enet.
A free and open-source sprite sheet creator that automatically packs images from a folder into optimized sheets.
Live updating audio system for GameMaker 2024.14 with real-time asset reloading and advanced audio tooling.
A lightweight notification system for Godot Engine 3, enabling decoupled communication between game objects.
A Java and libGDX rewrite of the classic 1990 football game Kick Off 2, created for fun and learning.
A LÖVE plugin for IntelliJ IDEA and PHPStorm providing auto-complete and documentation for the LÖVE framework.
A Megaman-inspired 2D action game where you battle computer viruses and reclaim lost abilities to save the internet.
A Gameboy port of Chrome's offline dinosaur game, written in C using GBDK.
A scene management library for LÖVE that organizes game code into screens like title, gameplay, and pause screens.
A sparse-set based Entity Component System library for Luau, designed as a library rather than a framework.
A bundle of Atom packages providing an integrated development environment for LÖVE 2D game development.
A tiny scene-entity-component library for the PICO-8 fantasy console to manage game object lifecycles.
An HTML5 canvas game where you defeat enemies by wrapping them in your trail.
A first-person shooter demo for Godot 2.x featuring movement, physics, and dynamic lighting.
A massive multiplayer online roleplay game built on the ManaSource engine, originally created for the Liberated Pixel Cup 2012.
A pure Lua library for importing and displaying simple SVG vector images in the LÖVE 2D game framework.
A Common Lisp library providing vector, matrix, and quaternion math functions for real-time graphics and game development.
A low-resolution scaler for Love2D games that simplifies retro-style pixel art rendering.
Vim plugin providing syntax highlighting and help files for the LÖVE 2D game framework.
A Lua module for LÖVE 2D that simplifies drafting primitive and complex shapes with a clean API.
A command-line tool for estimating ROM and RAM usage in Game Boy and other GBDK platform games from map, binary, and debug files.
A V module providing the core text editor engine for building editors, text areas, and game consoles.
A Godot reporting system that sends player feedback and bug reports to Discord via webhooks.
A GDScript port of Robert Penner's easing equations for smooth animations in Godot Engine.
A flexible and extensible command framework for Roblox games built with roblox-ts.
A collection of UI themes for the Godot game engine editor and projects, including Arc Dark, Arc Light, and Adobe-inspired themes.
Open Adaptive Music Library module for the Godot game engine, enabling dynamic music systems.
Translates GDScript code to C# for Godot Engine's dual language system.
A libGDX extension providing cross-platform support for Facebook Graph API for Android, iOS, Desktop, and HTML games.
A variable-width font engine for Game Boy homebrew games.
A script that exports LOVE2D games to Windows, macOS, and Linux desktop platforms.
A simple, fast, and powerful networking library for Roblox with built-in optimization and type safety.
A GameMaker Studio 2 example project demonstrating procedural level generation using a DS Grid and bitmasked auto-tiling.
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