Showing 36 of 2099 projects
Common Lisp bindings and interface to the Allegro 5 game programming library
A free and open-source sprite sheet creator that automatically packs images from a folder into optimized sheets.
A networking library for LÖVE game engine that simplifies multiplayer game development using bitser and enet.
A scene management library for LÖVE that organizes game code into screens like title, gameplay, and pause screens.
Live updating audio system for GameMaker 2024.14 with real-time asset reloading and advanced audio tooling.
A Java and libGDX rewrite of the classic 1990 football game Kick Off 2, created for fun and learning.
A Haxe runtime for Spine skeletal animation, automatically converted from the official Java/libgdx runtime.
A runtime-agnostic replication library for Entity Component System (ECS) architectures with granular player filtering.
A Megaman-inspired 2D action game where you battle computer viruses and reclaim lost abilities to save the internet.
A LÖVE plugin for IntelliJ IDEA and PHPStorm providing auto-complete and documentation for the LÖVE framework.
A bundle of Atom packages providing an integrated development environment for LÖVE 2D game development.
A lightweight notification system for Godot Engine 3, enabling decoupled communication between game objects.
A pure Lua library for importing and displaying simple SVG vector images in the LÖVE 2D game framework.
A sparse-set based Entity Component System library for Luau, designed as a library rather than a framework.
A Gameboy port of Chrome's offline dinosaur game, written in C using GBDK.
A massive multiplayer online roleplay game built on the ManaSource engine, originally created for the Liberated Pixel Cup 2012.
Vim plugin providing syntax highlighting and help files for the LÖVE 2D game framework.
An HTML5 canvas game where you defeat enemies by wrapping them in your trail.
A first-person shooter demo for Godot 2.x featuring movement, physics, and dynamic lighting.
A Godot reporting system that sends player feedback and bug reports to Discord via webhooks.
A flexible and extensible command framework for Roblox games built with roblox-ts.
A tiny scene-entity-component library for the PICO-8 fantasy console to manage game object lifecycles.
A collection of UI themes for the Godot game engine editor and projects, including Arc Dark, Arc Light, and Adobe-inspired themes.
A Common Lisp library providing vector, matrix, and quaternion math functions for real-time graphics and game development.
A low-resolution scaler for Love2D games that simplifies retro-style pixel art rendering.
Pascal binding for SFML, providing access to windowing, graphics, audio, and network functionality.
A libGDX extension providing cross-platform support for Facebook Graph API for Android, iOS, Desktop, and HTML games.
A Lua module for LÖVE 2D that simplifies drafting primitive and complex shapes with a clean API.
A GDScript port of Robert Penner's easing equations for smooth animations in Godot Engine.
Translates GDScript code to C# for Godot Engine's dual language system.
A command-line tool for estimating ROM and RAM usage in Game Boy and other GBDK platform games from map, binary, and debug files.
A V module providing the core text editor engine for building editors, text areas, and game consoles.
A script that exports LOVE2D games to Windows, macOS, and Linux desktop platforms.
A variable-width font engine for Game Boy homebrew games.
Open Adaptive Music Library module for the Godot game engine, enabling dynamic music systems.
A GameMaker Studio 2 example project demonstrating procedural level generation using a DS Grid and bitmasked auto-tiling.
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