Showing 36 of 2098 projects
A Haxe runtime for Spine skeletal animation, automatically converted from the official Java/libgdx runtime.
A LÖVE plugin for IntelliJ IDEA and PHPStorm providing auto-complete and documentation for the LÖVE framework.
A networking library for LÖVE game engine that simplifies multiplayer game development using bitser and enet.
Common Lisp bindings and interface to the Allegro 5 game programming library
A Megaman-inspired 2D action game where you battle computer viruses and reclaim lost abilities to save the internet.
A free and open-source sprite sheet creator that automatically packs images from a folder into optimized sheets.
A V module providing the core text editor engine for building editors, text areas, and game consoles.
A lightweight notification system for Godot Engine 3, enabling decoupled communication between game objects.
A bundle of Atom packages providing an integrated development environment for LÖVE 2D game development.
A sparse-set based Entity Component System library for Luau, designed as a library rather than a framework.
Live updating audio system for GameMaker 2024.14 with real-time asset reloading and advanced audio tooling.
A scene management library for LÖVE that organizes game code into screens like title, gameplay, and pause screens.
A Gameboy port of Chrome's offline dinosaur game, written in C using GBDK.
A first-person shooter demo for Godot 2.x featuring movement, physics, and dynamic lighting.
A tiny scene-entity-component library for the PICO-8 fantasy console to manage game object lifecycles.
A massive multiplayer online roleplay game built on the ManaSource engine, originally created for the Liberated Pixel Cup 2012.
A pure Lua library for importing and displaying simple SVG vector images in the LÖVE 2D game framework.
A Java and libGDX rewrite of the classic 1990 football game Kick Off 2, created for fun and learning.
An HTML5 canvas game where you defeat enemies by wrapping them in your trail.
A GDScript port of Robert Penner's easing equations for smooth animations in Godot Engine.
A libGDX extension providing cross-platform support for Facebook Graph API for Android, iOS, Desktop, and HTML games.
A low-resolution scaler for Love2D games that simplifies retro-style pixel art rendering.
Translates GDScript code to C# for Godot Engine's dual language system.
Open Adaptive Music Library module for the Godot game engine, enabling dynamic music systems.
A Common Lisp library providing vector, matrix, and quaternion math functions for real-time graphics and game development.
A collection of UI themes for the Godot game engine editor and projects, including Arc Dark, Arc Light, and Adobe-inspired themes.
A simple, fast, and powerful networking library for Roblox with built-in optimization and type safety.
A first-person 2.5D dungeon-crawler for MS/FreeDOS, built with C++14, fixed-point math, and software rendering.
A Lua module for LÖVE 2D that simplifies drafting primitive and complex shapes with a clean API.
A flexible and extensible command framework for Roblox games built with roblox-ts.
Vim plugin providing syntax highlighting and help files for the LÖVE 2D game framework.
A command-line tool for estimating ROM and RAM usage in Game Boy and other GBDK platform games from map, binary, and debug files.
A straightforward and flexible input library for LÖVE that unifies buttons and analog controls.
A variable-width font engine for Game Boy homebrew games.
A V language wrapper for dear imgui and cimgui, enabling immediate-mode GUI development with SDL2 and OpenGL.
A Godot reporting system that sends player feedback and bug reports to Discord via webhooks.
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