Showing 36 of 2098 projects
A libGDX cross-platform API for Firebase, enabling Firebase services in desktop, mobile, and web games.
A Python tool that converts MIDI files into PICO-8 tracker music format with configurable translation options.
A Cocos2D-based Android slider puzzle game implementation with commercial-friendly licensing.
A multiplayer third-person shooter example project for the Godot 3.2 game engine.
A 2D platformer game built with the Flame engine for Flutter, featuring levels, enemies, and interactive gameplay.
A simple HTML5 game demo built with Phaser where a monster collects falling candy.
A Godot Engine project template with code formatting, license tracking, CI/CD, and addon management.
A Godot Engine demo showcasing networked physics with snapshot interpolation and UDP for real-time multiplayer games.
A set of dungeon generation algorithms with a visualizer for roguelike and RPG development.
A Lua animation library for the LÖVE 2D game framework, providing sprite and frame management.
A UI system for GameMaker Studio 2 that replaces manual UI coding with editable text files and live reload.
A lightweight Lua library for directly reading Aseprite files in Love2D without JSON conversion.
A collection of Lua libraries for the LÖVE game framework, including vector math, UI layout, animation, and neural networks.
A collection of essential libraries for GameMaker 2024.8+ providing text rendering, input, audio, data handling, and debugging tools.
A lightweight custom event system module for Godot Engine, enabling decoupled communication between game objects.
A starter kit for developing Game Boy games with modern tooling and best practices.
A message box management system for GameMaker Studio 2.3+ providing RPG-styled textboxes and speech bubbles with typing effects.
A Lua vector library accelerated by LuaJIT's FFI for high-performance games and applications, with automatic fallback to tables on mobile/consoles.
A simple first-person shooter camera implementation for Godot, designed to teach GDscript and camera mechanics.
A collection of Lua libraries for the LÖVE game framework, including vector math, layout, animation, and neural network modules.
A breakout-style arcade game built with Godot Engine to learn game development concepts.
A runtime-agnostic replication library for Entity Component System (ECS) architectures with granular player filtering.
Open-source real-time multiplayer racing game built with Cocos2d-x and Nextpeer for cross-platform iOS/Android gameplay.
A starter template for creating 3D applications with Babylon.js, TypeScript, and Webpack.
A 3D physics platform game about a wheeled robot named Polly escaping from a laboratory.
Adds simple microphone functionality to the LÖVE game framework.
A Swift playground demonstrating various interpolation functions including lerp, smooth step, Catmull-Rom, and more.
Utilities for game controller input and UI navigation in libGDX projects.
An intuitive, opinionated foundation for building and distributing 2D games and creative applications in V.
A simple 2D vector library for Lua, inspired by Processing's PVector and designed for game development.
FMOD audio engine integration module for Godot 4, enabling professional audio features in games.
A camera library for LÖVE featuring parallax scrolling, aspect ratio maintenance, and layer-based transformations.
A procedural 3D level builder plugin for Godot 4 that generates indoor environments and batch object placement.
A multiplayer ship battle game built with Elixir, Phoenix Framework, and Phaser.
A multiplayer first-person shooter example project built with Godot 3.2 game engine.
A feature-rich parser for LDtk level files in GameMaker, enabling real-time level loading and live updates.
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