Showing 36 of 2099 projects
A Love2D/Lua port of rot.js providing roguelike development tools like map generation, FOV, pathfinding, and display modules.
An HTML5 multiplayer game engine supporting up to 64 concurrent players with Box2D physics on low-cost VMs.
A cross-platform, object-oriented input library for handling keyboard, mouse, and joystick devices in C++ applications.
A Godot 4.x plugin for integrating Google Play Game Services SDK into Android games.
A curated list of awesome libraries, frameworks, and tools for ActionScript 3 and Adobe AIR development.
An advanced DOOM source port with enhanced scripting, high-resolution support, and cross-platform compatibility.
A single-player Reversi (Othello) game built with Flutter, featuring a CPU opponent and cross-platform support.
A collection of high-performance utility libraries for Haxe projects, including math, color, and decision-making helpers.
An open-source implementation of the Diablo 1 game engine, supporting Diablo, Hellfire, and mods.
A Godot tool for programmatically creating and managing UI themes using GDScript, with live preview and style inheritance.
GitHub Action to run tests for Unity projects and packages as part of the GameCI ecosystem.
A Swift framework for integrating Tiled map editor assets with Apple's SpriteKit for iOS, tvOS, and macOS games.
A JavaScript runtime for building Nintendo Switch homebrew applications using web-standard APIs.
A curated collection of resources, samples, and documentation for Direct3D 12 graphics programming.
A LÖVE input library that unifies keyboard, mouse, and joystick controls with dynamic configuration.
A 2D lighting framework for libgdx games that uses Box2D for raycasting and OpenGL ES 2.0 for rendering.
A cyberpunk-inspired puzzle game prototype built with Flutter and Flame where players solve puzzles as a hacker in a dystopian future.
A multi-threaded, renderer-independent TypeScript voxel engine for building customizable voxel-based games and applications.
A versatile game engine for creating video games and real-time 3D/2D applications, including simulators and VR systems.
A soothing pastel theme collection for the Godot game engine, offering four color variants for both text editor and interface.
A 3D racing game built with ClojureScript, React, and Three.js, showcasing React's feasibility in game development.
A simple text adventure interpreter for creating and playing interactive fiction games.
A curated list of links to code, games, libraries, and resources for the miniquad and macroquad Rust game development ecosystem.
An open-source single-player medieval-fantasy 2D JRPG based on an extended Hero of Allacrost engine.
A modern C++23 framework for game development, modding, and cheat creation with high-performance math, physics, and graphics support.
A Python library for programming 2D/3D games, graphics, and sound synthesizers interactively in Jupyter notebooks.
A curated list of resources, tools, emulators, and games for the CHIP-8 fantasy console and emulation development.
A graph-based quest editor and manager plugin for Godot 4, enabling visual quest design and runtime management.
A high-efficiency 2D bin packing tool for creating texture atlases using the MaxRects algorithm with aggressive heuristics.
A cross-platform C++17 runtime reflection library with a code generator and dynamic library API.
A 2D infinite side-scroller mobile game built with Flutter and the Flame game engine.
A single-header buddy memory allocator for C and C++ with bounded performance and predictable metadata overhead.
A SpriteKit extension that adds spring animations matching UIKit's UIView spring animation API.
A Godot plugin for self-hostable game services including leaderboards, player authentication, multiplayer, and game saves.
A LibGDX extension providing GLTF 2.0 format support and Physically Based Rendering (PBR) shaders for 3D graphics.
A Godot 3.x add-on providing level of detail (LOD) for meshes, lights, and particles to significantly improve performance in large scenes.
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