Showing 24 of 24 projects
A lightweight, object-oriented finite state machine implementation in Python with many extensions.
A simple .NET library for creating state machines and lightweight state machine-based workflows directly in C# code.
AASM is a Ruby library for adding finite state machines to plain Ruby classes and ORM models like ActiveRecord and Mongoid.
A Go library for creating finite state machines and lightweight state machine-based workflows directly in Go code.
A lightweight PHP state machine library using PHP Enums to manage stateful objects with transitions, events, and Symfony integration.
A library for deterministic finite automata (DFA) regular expressions and lexical analysis tools.
A Ruby library for adding state machines to any class with support for async operations, coordinated state management, and comprehensive testing.
A minimal Ruby finite state machine with a straightforward and intuitive syntax for modeling states, transitions, and callbacks.
A small, mature C++ framework implementing Actor, Publish-Subscribe, and CSP models to simplify concurrent and multithreaded application development.
A lightweight Elixir state machine library with Phoenix integration, providing a simple DSL for managing state transitions.
A Ruby state machine implementation extracted from ActiveModel, providing event-driven state transitions with callbacks.
A minimal finite state machine implementation for Ruby with less than 50 lines of code.
A functional, message-based API extension for Microsoft Orleans, enabling composable actor communication for CQRS, event-sourcing, and FSM.
A standalone Lua module for implementing finite state machines with synchronous and asynchronous transitions.
A pure functional finite state machine data structure for Elixir, designed for use within existing processes without requiring separate process management.
Sento is an actor framework for Common Lisp featuring actors, agents, FSMs, and an event stream for building reactive, concurrent systems.
Efficient synchronous and asynchronous state machine library for .NET with zero heap allocations during execution.
A fast, ergonomic Entity Component System engine for Lua game development with no external dependencies.
A robust finite state machine for GameMaker Studio 2.3+ that organizes game object behavior into a single, manageable system.
A finite state machine pattern implementation for Ecto schemas in Elixir applications.
A super-slim Ruby library for adding statemachine-like behavior to classes, originally built for Travis CI.
A real-time strategy game with single-player campaign and multiplayer modes, built entirely with HTML5 and JavaScript.
A high-performance finite-state machine package for Go with zero allocations and custom transition logic.
A ClojureScript library for managing client-side application state using non-deterministic finite state machines.
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