Showing 36 of 3660 projects
A native extension providing modern WebView components for Adobe AIR applications across macOS, Windows, iOS, and Android.
A modern, cross-platform 2D game engine written in C++23 with Lua scripting and WebAssembly support.
A simply readable Hacker News client for iOS and Android built with React Native.
A sample codebase demonstrating parallel mobile test execution across Android and iOS devices using Appium with Page Object Pattern.
Add-on libraries for applying Material Design 3 and Cupertino design systems to Uno Platform applications across multiple platforms.
A cross-platform task runner for executing commands and generating files from templates.
A debugging heap for tracking down memory errors like use-after-free and double frees across Windows, Mac, and Linux.
A customizable dropdown/select component for React Native apps on iOS and Android.
A simple, self-contained modular host-based IOC scanner built around the YARA pattern matching engine.
SDL2 bindings for Deno, enabling multimedia applications with graphics, text rendering, and image loading.
A CMake toolchain for building and uploading AVR microcontroller projects across Linux, Windows, and OS X.
.NET bindings for ROS2 enabling cross-platform robotics application development in C# and .NET Core.
A cross-platform Rust library for system-level clipboard operations supporting text, images, rich text, HTML, files, and change monitoring.
A modular cross-platform game engine for C# built on MonoGame, with built-in support for 3D multiplayer games.
A cross-platform .NET wrapper for Intel MKL, providing high-performance matrix algebra, optimization, and statistics functions.
A lightweight testing framework for Scala and Scala.js with cross-compilation support.
A collection of standalone examples demonstrating Fuse and FuseJS APIs for building native mobile apps.
A C++ and SDL2 port of the classic Gravity Defied mototrial racing mobile game, preserving all original features.
A command-line Pong game where you play against network latency by pinging IP addresses.
A C++17/20 header-only dynamic bitset library for efficient bit manipulation with optional libpopcnt optimization.
Zsh plugin that synchronizes ZLE clipboard operations with the system clipboard for vi mode key bindings.
A cross-platform command-line tool to get or set the desktop wallpaper from images, URLs, or colors.
A Common Lisp interface to libcurses providing both low-level CFFI bindings and a higher-level Lisp-friendly API.
A lightweight, cross-platform cache cleanup tool with a simple TUI for Windows and Linux.
SDL bindings for Rust that wrap low-level C components in idiomatic Rust code.
A complete Pascal header translation of the raylib 5.6-dev game development library for Lazarus and Delphi.
A collection of Flutter game examples and tutorials using the Flame game engine for learning game development.
A Capacitor plugin that provides native Firebase Analytics integration for cross-platform mobile and web apps.
A Lua module for terminal manipulation, providing color output, cursor control, and screen clearing functions.
A React Native wrapper for accessing iOS UIDevice and Android Build properties like device model, name, and OS version.
A collection of cross-platform Xamarin and Windows plugins for Portable Class Libraries (PCLs).
A blazingly fast, minimal serial monitor and plotter for embedded systems and serial communication, written in Rust.
A simple Common Lisp framework for 2D game development with graphics, audio, and input handling.
A lightweight C++ behavior tree library with a QT5 remote debugger and optional Lua bindings for AI logic.
A composable general-purpose D library providing asynchronous networking, UI frameworks, and utility modules.
A cross-platform utility that classifies network packets into flows using the essential 4-tuple (src_ip, dst_ip, src_port, dst_port).
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