Showing 22 of 58 projects
A high-performance asynchronous C++ logging library designed for low-latency, performance-critical applications.
An open-source asynchronous framework for building high-performance C++ microservices and utilities with rich abstractions.
A collection of helper classes for writing DirectX 11.x C++ code for Win32 desktop, Xbox One, and UWP applications.
A C++ implementation of the DDS (Data Distribution Service) standard for real-time publish-subscribe communications.
An extremely fast, header-only C++23 library for JSON and binary serialization with compile-time reflection.
A lightweight, header-only C++ ORM for SQLite with modern C++14/17/20 features and no raw string queries.
A general-purpose GPU compute framework built on Vulkan for cross-vendor graphics cards, enabling high-performance data processing and machine learning.
A high-performance, pattern-defeating quicksort implementation designed as a drop-in replacement for C++'s std::sort.
A fast, type-safe C++11 Entity-Component System for game development and simulation.
A header-only C++17 library providing macros and functions to obtain the names of variables, types, functions, macros, and enums at compile-time.
A hybrid thread/fiber task scheduler for C++11 that enables efficient execution of blocking tasks.
A repository containing slides and materials from the CppCon 2017 conference for C++ developers.
A modern C++14 msgpack-RPC library for building client-server applications without IDL or code generation.
A comprehensive archive of presentation slides, code, and materials from the CppCon 2016 conference.
A comprehensive archive of presentation materials from the CppCon 2015 conference for C++ developers.
A curated collection of open-source C/C++ libraries for game development, covering system, engine components, asset management, and frameworks.
An easy, intuitive, open-source tool for creating traditional 2D hand-drawn animations using bitmap and vector graphics.
A repository containing presentation slides and materials from the CppCon 2020 conference.
A free assembler/linker toolchain for developing games and software for the Nintendo Game Boy and Game Boy Color.
A C++ database access library providing a simple, unified interface for multiple database backends.
A collection of programming articles covering C++, Elm, Haskell, Kotlin, statistics, and software development concepts.
A community-driven multiplayer top-down shooter built from scratch in C++ with an in-game map editor and cross-platform play.
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