Showing 14 of 14 projects
A retro game engine for Python with simple specifications inspired by classic gaming consoles.
A cross-platform music tracker for creating .MOD and .XM module files, compatible with Fasttracker II.
A fork of 0CC-FamiTracker with numerous fixes, new effects, and improved emulation for NES/Famicom music creation.
A music composition suite for creating Game Boy soundtracks using the hUGEDriver format.
A Gameboy cartridge program that turns Nintendo Gameboy into a full MIDI-supported sound module.
A Java tool for modifying songs, samples, fonts, and palettes in Little Sound Dj (LSDj) ROM images and save files.
A wavetable-based TB-303 style synthesizer for the Nintendo Gameboy.
A cross-platform C library and tool suite for reading, writing, and manipulating Little Sound DJ (LSDj) save and song files.
A MIDI synthesizer kit that turns a Game Boy Color into a multitimbral instrument controlled via MIDI.
A macOS media player for Game Boy Sound System files, built as a Game Boy emulator in Swift.
A parser and sound driver that converts Music Macro Language (MML) into playable music on the Nintendo Game Boy.
A cross-platform music compiler kit for retro video game systems using MML (Music Macro Language).
A Game Boy ROM that visualizes and allows editing of the wave channel's waveform with immediate playback feedback.
A Game Boy homebrew game that combines classic Pong gameplay with laser mechanics.
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