Showing 14 of 14 projects
A desktop physics sandbox game simulating air pressure, velocity, heat, and countless interactions between substances.
A curated collection of resources on digital morphogenesis, covering growth algorithms, math/physics topics, and code patterns for generative form creation.
Generate unique 8-bit avatars using Cellular Automata (Conway's Game of Life) from text input.
Conway's Game of Life implemented as an artistic, abstract macOS screensaver and tvOS app using SpriteKit.
Code examples and implementations for studying complex systems, networks, and cellular automata from the Think Complexity book.
A lightweight Java library for procedural map generation using noise, cellular automata, and dungeon algorithms.
An Android app implementing Conway's Game of Life with customizable rules, presets, and an interactive board.
Algorithms for generating dungeons and caves using digger agents and cellular automata, based on PCG book methods.
A collection of utility and mathematical functions for GameMaker Studio 2, including number theory, linear algebra, and graph algorithms.
A JavaFX and FXGL application for learning cellular automata through interactive generative art simulations.
A 1D cellular automata-based programming language where programs are defined by rules that transform cells based on neighboring values.
A performant Conway's Game of Life visualization built with the Glimmer framework.
An implementation of Conway's Game of Life cellular automaton built with the Elm programming language.
An Angular 19+ background component that renders Conway's Game of Life simulation with customizable visuals and behavior.
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