Showing 36 of 81 projects
A decompilation of Tomb Raider: Chronicles game code from PlayStation and PC versions into readable C source.
A translator that converts ECMA-335 CIL/MSIL bytecode into portable C99 source code for embedded systems and cross-platform use.
A source-to-source compiler that uses Lisp macros for meta programming of C, C++, CUDA, GLSL, and OpenCL.
A front-end for the C programming language that simplifies code for analysis and transformation.
A fast command-line tool that searches C/C++ source code using AST parsing and prints matching code snippets.
A tiny, unlicensed 3D game engine written in C with C++ and Lua interfaces, emphasizing simplicity and embeddability.
A C code generator that parses command-line interfaces from docopt language specifications.
An ultra high-performance lightweight embedded and server OLTP relational database management system written in C.
A lightweight, self-hosted Netflix clone written in C for personal media libraries on low-power hardware.
A debugging heap for tracking down memory errors like use-after-free and double frees across Windows, Mac, and Linux.
A C implementation of the RAPTOR public transit routing algorithm for generating Pareto-optimal itineraries over large geographic areas.
A Zabbix agent module written in C for comprehensive PostgreSQL server monitoring.
A ROS 2 client library for C providing convenience functions, an executor, lifecycle nodes, and parameter server support.
Lightweight, statically linked health check utilities for Docker containers, designed for minimal images.
A portable C compiler implementation with BSD license, originally developed for Unix systems.
A Visual Studio Code extension providing C/C++/Objective-C code completion and diagnostics using the Clang command-line tool.
A portable C reimplementation of the classic ZX Spectrum isometric 3D game 'The Great Escape'.
A C-based CHIP-8 interpreter with assembler, disassembler, and SuperChip support, featuring SDL and Win32 implementations.
An ELF/PE binary packer written in pure C for obfuscation and reverse engineering protection.
A shebang-friendly script that compiles and executes single C99, C11, and C++ files like interpreted scripts.
A dual GB/GBC remaster of the arcade platformer Tobu Tobu Girl for Game Boy, Game Boy Color, and Super Game Boy.
Core OpenFlow agent and infrastructure modules for implementing OpenFlow switches on physical and virtual platforms.
A Gameboy port of Chrome's offline dinosaur game, written in C using GBDK.
A coverage analysis tool for Ada and C programs, supporting object code and source-level coverage metrics including MC/DC.
A keyboard-controlled Game Boy tile editor for Unix systems, written in C using ncurses.
A native GBDK-2020 sound effect driver for Game Boy, designed for use with the FX Hammer editor.
A complete Minesweeper game implementation for the Nintendo Gameboy console.
A lightweight C REPL that compiles and executes C code in real-time as you type.
A lightweight C-based data broker that enriches and forwards Suricata/Sagan EVE JSON data to various output destinations.
A command-line JSON pretty-printer and parser based on a recursive lexical analyzer.
A Flappy Bird clone for the original Nintendo Game Boy, written in C using GBDK.
A Mustache template compiler that generates optimized C code from templates.
A low-interaction SSH honeypot written in C for detecting and logging unauthorized access attempts.
Example build system for creating mixed C/Ocaml binaries with the main program written in C.
A Flappy Bird clone developed for Nintendo Gameboy and Gameboy Color systems.
Official ODBC connector for TDengine, enabling applications in multiple languages to interact with the TDengine database.
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