Showing 10 of 10 projects
A fast and lightweight Entity Component System (ECS) for building games and simulations with millions of entities in C and C++.
Header-only C++17 library providing static reflection for enums without macros or boilerplate code.
A lightweight, cross-platform game engine written in modern C++17, designed for high performance and easy long-term maintenance.
A header-only embedded scripting language designed from the ground up for seamless integration with C++.
A header-only embedded scripting language designed from the ground up for seamless integration with C++.
A collection of small C++17 libraries for building data-oriented physically-based graphics algorithms.
A simple, high-performance, zero-copy C++17 serialization and reflection library with no dependencies.
A header-only C++17 library for parsing and serializing TOML configuration files with full language support.
A high-speed, cross-platform game engine built with modern C++17 and Vulkan for graphics.
A high-speed, cross-platform game engine built with modern C++17 and Vulkan for graphics rendering.
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