Showing 5 of 5 projects
A minimal Ruby finite state machine with a straightforward and intuitive syntax for modeling states, transitions, and callbacks.
A minimal finite state machine implementation for Ruby with less than 50 lines of code.
A modular framework for simulating crowd movement and pedestrian behavior in virtual environments.
A finite state machine implementation for Crystal classes that enables objects to act as state machines with defined states and transitions.
A simple library for creating state machines in Delphi code, ported from the .NET Stateless project.
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