Showing 36 of 266 projects
Elixir NIF bindings for the Raylib game development library, enabling game programming in Elixir.
A Swift library for iOS and macOS that generates audio waveform visualizations from audio files.
A cross-platform spatial audio framework for encoding, decoding, and transcoding multichannel audio with headtracking support.
Svelte actions and utilities to easily add interaction sounds to DOM events using Howler.js.
Live updating audio system for GameMaker 2024.14 with real-time asset reloading and advanced audio tooling.
A Python 3 library and command-line tools for reading, calculating, and writing ReplayGain loudness normalization to audio files.
V language wrapper for the miniaudio C audio library, providing cross-platform audio playback and capture.
Pascal binding for SFML, providing access to windowing, graphics, audio, and network functionality.
A collection of desktop audio tools for testing audio equipment, including signal generators, level meters, and an oscilloscope.
A JavaScript library for capturing real-time audio waveforms from microphone input with Web Audio API.
A desktop application for Deezer music streaming service, available on Windows, Linux, and macOS.
A Framer module for designing and prototyping interactive audio interfaces with play controls, sliders, and time displays.
Ada semi-thick binding to the SFML multimedia library, providing a native Ada API for graphics, audio, windowing, and networking.
A web-based audio visualizer experiment that creates real-time visual representations of audio input.
A zero-dependency V library for reading and writing WAV files with full cross-platform support.
Go bindings for libsamplerate, a high-quality audio sample rate conversion library.
A libGDX library providing advanced 3D spatial audio, real-time effects, and a music player for desktop games.
A native GBDK-2020 sound effect driver for Game Boy, designed for use with the FX Hammer editor.
A Blazor JSInterop wrapper for Howler.js, enabling audio playback in Blazor applications.
A Swift framework providing UI components and syntax sugar for integrating OpenTok audio/video communication and screen sharing into iOS apps.
Auto-generated D bindings for the sokol headers, enabling cross-platform graphics and audio development in D.
A Common Lisp library for lossless audio decoding with support for FLAC, WavPack, and OGG containers.
A curated list of the best production-ready Hugging Face models for NLP, vision, audio, and multimodal tasks.
Generates short audio clips of speech commands and lo-fi instrumental samples using a WaveGAN-based generative adversarial neural network.
An Angular wrapper for the Web Audio API's AudioContext with cross-browser compatibility patches.
A CoreData wrapper for iOS that stores any Codable object with one line of code, simplifying database operations.
A command-line CD ripper that extracts audio, encodes it, and augments it with metadata from sources like MusicBrainz.
A JavaScript library that wraps the Web MIDI API to provide semantic access to MIDI ports by name and manufacturer.
Crystal language bindings for raw SDL 3 functions, providing a low-level foundation for building multimedia libraries.
A Raspberry Pi device that translates plain text into Morse code for audible or visual transmission.
A .NET audio framework for audio and MIDI playback, editing, and VST plugin integration in digital audio applications.
A web-based synthesizer built with the WebAudio API and the Glimmer framework.
A Capacitor plugin to detect whether the device's mute switch is enabled or disabled.
A macOS music management application with Apple Music-like UI for browsing, editing, and playing local audio files.
A V programming language wrapper for the SDL2 library, providing native-feeling bindings for multimedia and game development.
A Vue 3 component for a simple HTML5 audio player with customizable controls.
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