Showing 4 of 4 projects
A spatial audio SDK for game engines and audio middleware with physics-based sound propagation and occlusion.
GDExtension bindings for integrating the FMOD Studio audio engine into Godot 4 projects.
A GDExtension-based integration of Audiokinetic's Wwise audio middleware for the Godot Engine.
A Godot C++ module providing GDScript bindings and integration helpers for the FMOD Studio audio middleware API.
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