Showing 18 of 18 projects
A pure Rust library for demuxing media formats, reading metadata tags, and decoding audio codecs.
An efficient video and audio loader for deep learning with hardware-accelerated decoding and smart shuffling.
A Rust audio playback library with a simple API, supporting multiple audio formats through optional decoders.
A minimalistic, single-header MP3 decoder library focused on small size, speed, and ISO conformance.
Public domain, single-file audio decoding libraries for C/C++ supporting FLAC, MP3, and WAV.
An Arduino library for ESP32 multi-core chips to play audio files and streams from SD card or network via I2S to external DACs/amplifiers.
Single-file C library for decoding MPEG1 video and MP2 audio with minimal dependencies.
An audio management library for SDL that decodes multiple formats, mixes audio, and provides DSP effects.
Go bindings for FFmpeg and libav with an idiomatic API, full test coverage, and mirrored examples.
Node.js native bindings to FFmpeg for asynchronous media processing via streams and promises.
A Go library for parsing AAC-LC and HE-AACv1 audio bitstreams from ADTS headers.
A Go wrapper for the minimp3 C library that provides fast, lightweight MP3 decoding capabilities.
A cross-platform spatial audio framework for encoding, decoding, and transcoding multichannel audio with headtracking support.
An audio decoding and processing framework for ComputerCraft, supporting multiple formats and real-time streaming.
A React Native Android module for streaming AAC audio files from URLs.
A Common Lisp library for lossless audio decoding with support for FLAC, WavPack, and OGG containers.
Common Lisp bindings to libmpg123 for fast MPEG audio decoding.
Ada 2012 bindings for the Opus audio codec, providing encoder and decoder functionality.
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