There are currently 29 open-source projects built with GLEW, with a combined total of 40.8k GitHub stars. The most common language among these projects is C++.
Showing 29 open-source projects
A simple Minecraft clone written in C using modern OpenGL with online multiplayer support.
A free software for creating solid 3D CAD models using a script-based approach, focusing on CAD rather than artistic modeling.
A lightweight, cross-platform IDE for writing, debugging, and analyzing shaders with instant preview and plugin support.
A free, open-source real-time strategy game inspired by Settlers II, featuring singleplayer campaigns and multiplayer mode.
A collection of 45 OpenGL 3.x and 4.x examples with GLSL shaders demonstrating modern graphics programming techniques.
A cross-platform 2D game engine written in C++11 with optional Lua scripting, emphasizing performance.
A robust visual-inertial odometry framework for real-time motion estimation using cameras and IMUs.
An open-source arena FPS/RTS hybrid game where two distinct factions battle with base-building mechanics.
An open-source cross-platform game engine for running Fallout 2™, written in C++ with SDL.
A modern open-source engine that recreates classic Need for Speed games (1-5) by unpacking original data files.
An FFmpeg filter that applies GLSL video transitions from the gl-transitions collection to video streams.
A portable Game Boy emulator focused on full hardware emulation including peripherals, with experimental Nintendo DS support.
An unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri and Alien Crossfire for modern systems.
An open-source reimplementation of Grand Theft Auto 1 (GTA1) using modern technologies, playable in a web browser.
A lightweight, open-source client for Ace of Spades that runs on very old hardware with OpenGL/ES 1.1 support.
An open-source single-player medieval-fantasy 2D JRPG based on an extended Hero of Allacrost engine.
An open-source scientific visualization tool for exploring and presenting volumetric datasets like tomography and electron-microscopy data.
An open-source engine and Linux port of Mech Commander 2, with bug fixes and 64-bit support for Windows and Linux.
An open-source reimplementation and redesign of Sierra On-Line's 1994 Outpost game, focusing on improved gameplay and responsiveness.
A game engine with Lua scripting support, built for extensibility and cross-platform development.
A lightweight, cross-platform, single-header C++ point cloud viewer for visualizing LiDAR, photogrammetry, and 3D datasets.
A portable, enhanced RuneScape Classic client written in C99 with support for multiple platforms and modern features.
A free, open-source voxel-based sandbox game where you explore and survive on a strange alien planet.
A master's thesis project benchmarking OpenGL vs Vulkan API performance through identical test implementations.
A V language wrapper for the Nuklear immediate-mode GUI library, enabling cross-platform UI development.
A lightweight sandbox game engine built with OpenGL for rapid prototyping and high customizability.
A simple studio clock for Linux, originally built for Raspberry Pi but now works on standard XOrg systems.
A library for debugging and profiling GLSL shaders in Vulkan and OpenGL applications.
Ada binding for OpenGL and WebGL providing a unified interface for 2D/3D graphics across native and web platforms.
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