Showing 36 of 124 projects
A showcase catalog of community-created particle effects for LibGDX games.
React Native component wrapping the native FXBlurView library for real-time background blur effects on iOS.
A React Native component that applies image masks to views, similar to CSS mask-image.
A 3D animated cube built with pure CSS (Less), originally used by LeanCloud.
A GPU-optimized particle system ported from Alternativa3D to Starling Framework for mobile rendering.
A 2D water splash node for the Godot game engine, originally created for the indie game LittleShadows.
A Godot GLES2 material shader that adds debanding noise to fix visual banding artifacts.
A React Native component that displays animated bouncing balls for iOS and Android.
A GameMaker Studio 2 camera system that combines pixel-perfect rendering with smooth movement to eliminate visual artifacts.
A GameMaker shader for scaling pixel art to non-integer resolutions while preserving sharp edges and reducing shimmer.
A Dart port of the pixi.js 2D rendering engine for creating interactive graphics and games.
Swift playgrounds demonstrating Core Animation techniques to create advanced visual effects beyond basic UIView animations.
A Core Animation playground for experimenting with multiple additive animations to create complex movement paths.
A GameMaker script that generates customizable starfields onto transparent surfaces, saving texture memory.
An Oh My Zsh plugin that transforms your terminal into a Matrix-style digital rain animation for fun.
A Flutter experiment demonstrating image manipulation and transformation effects using Image and Transform widgets.
Swift Playground demonstrating how to create a Duet-style trailing particle effect in SpriteKit.
A tutorial demonstrating post-processing effects like FXAA and color lookup transforms in ThreeJS.
A GameMaker library for creating complex particle emitters, systems, and particles.
A Framer.js module for easily creating static linear and radial gradients on layers.
A HaxeFlixel library providing shaders and supporting utilities with comprehensive documentation.
A Framer module for applying and animating gradients on design layers, now superseded by native support.
A custom Android ImageView that applies a dynamic iridescent effect to images based on device rotation.
A modular, macro-powered 2D particle system for Haxe with support for Kha and Clay frameworks.
A modular, macro-powered 2D particle system for Haxe with support for multiple frameworks.
A particle system for creating visual effects using AutoHotkey and GDI+.
An ActionScript3 class that converts bitmap images into multiple planes for photo slideshow effects.
A GameMaker Studio 2.3 shader that creates a Voronoi diagram pixel sampling effect for unique game visuals.
A vertex-animated object for GameMaker Studio 2.3+ that creates realtime flag/wave effects from a single image.
An Angular component for creating customizable confetti explosion animations on web pages.
An Angular component for implementing the gooey effect (shape blobbing/metaballs) with crisp rendering and Safari support.
A 2012 experiment demonstrating 3D cube transformations using CSS3 transitions and transforms.
Verlet integration physics engine for GameMaker Studio 2.3.1+ with point, shape, and sprite support.
A collection of Swift 3 demo projects showcasing various iOS animation techniques and visual effects.
A simplistic particle system wrapper for GameMaker Studio 2 that automates cleanup and simplifies particle creation.
Angular library for creating animated star backgrounds with parallax scrolling effects.
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