Showing 36 of 124 projects
A showcase catalog of community-created particle effects for LibGDX games.
React Native component wrapping the native FXBlurView library for real-time background blur effects on iOS.
A React Native component that applies image masks to views, similar to CSS mask-image.
A 3D animated cube built with pure CSS (Less), originally used by LeanCloud.
A GPU-optimized particle system ported from Alternativa3D to Starling Framework for mobile rendering.
A 2D water splash node for the Godot game engine, originally created for the indie game LittleShadows.
A Godot GLES2 material shader that adds debanding noise to fix visual banding artifacts.
A React Native component that displays animated bouncing balls for iOS and Android.
A GameMaker Studio 2 camera system that combines pixel-perfect rendering with smooth movement to eliminate visual artifacts.
A GameMaker shader for scaling pixel art to non-integer resolutions while preserving sharp edges and reducing shimmer.
A Dart port of the pixi.js 2D rendering engine for creating interactive graphics and games.
Swift playgrounds demonstrating Core Animation techniques to create advanced visual effects beyond basic UIView animations.
A Core Animation playground for experimenting with multiple additive animations to create complex movement paths.
A GameMaker script that generates customizable starfields onto transparent surfaces, saving texture memory.
An Oh My Zsh plugin that transforms your terminal into a Matrix-style digital rain animation for fun.
A Flutter experiment demonstrating image manipulation and transformation effects using Image and Transform widgets.
Swift Playground demonstrating how to create a Duet-style trailing particle effect in SpriteKit.
A tutorial demonstrating post-processing effects like FXAA and color lookup transforms in ThreeJS.
A GameMaker library for creating complex particle emitters, systems, and particles.
A Framer.js module for easily creating static linear and radial gradients on layers.
A HaxeFlixel library providing shaders and supporting utilities with comprehensive documentation.
A Framer module for applying and animating gradients on design layers, now superseded by native support.
A custom Android ImageView that applies a dynamic iridescent effect to images based on device rotation.
A modular, macro-powered 2D particle system for Haxe with support for Kha and Clay frameworks.
A modular, macro-powered 2D particle system for Haxe with support for multiple frameworks.
A particle system for creating visual effects using AutoHotkey and GDI+.
An ActionScript3 class that converts bitmap images into multiple planes for photo slideshow effects.
A GameMaker Studio 2.3 shader that creates a Voronoi diagram pixel sampling effect for unique game visuals.
A vertex-animated object for GameMaker Studio 2.3+ that creates realtime flag/wave effects from a single image.
A 2012 experiment demonstrating 3D cube transformations using CSS3 transitions and transforms.
An Angular component for creating customizable confetti explosion animations on web pages.
An Angular component for implementing the gooey effect (shape blobbing/metaballs) with crisp rendering and Safari support.
Verlet integration physics engine for GameMaker Studio 2.3.1+ with point, shape, and sprite support.
A collection of Swift 3 demo projects showcasing various iOS animation techniques and visual effects.
A simplistic particle system wrapper for GameMaker Studio 2 that automates cleanup and simplifies particle creation.
Angular library for creating animated star backgrounds with parallax scrolling effects.
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