Showing 36 of 208 projects
Swift protocols for building type-safe, cross-platform app themes (costumes) supporting UIKit and SwiftUI.
A cross-platform Vulkan game engine with a FrameGraph-based renderer and a declarative C++ UI framework called Fusion.
A high-performance Entity Component System game engine for 3D browser games with built-in tools for terrain, AI, UI, and asset management.
A Swift framework for creating and laying out iOS UI components with a chaining syntax and missing UIKit functionalities.
A lightweight Swift library for manual view and layer layout on iOS and tvOS, featuring a smart assign operator and edge-based positioning.
A client-side web UI framework for PureScript that combines FRP and Elm architecture paradigms using a React backend.
A curated list of Material-UI resources, tools, components, and boilerplates for React developers.
A lightweight Material Theme component library for ASP.NET Blazor applications.
A Yew component library that provides Bulma CSS framework components for building web applications in Rust.
A pure Swift library that simplifies Auto Layout programmatically with concise, descriptive APIs.
A child view controller framework for iOS/macOS/tvOS that enables continuous scrolling across multiple scroll views.
A lightweight MVVM framework for building Blazor WebAssembly and Blazor Server applications.
A powerful AutoHotkey library for building HTML-based desktop GUIs using the Trident engine.
A modern C++ visual scripting engine designed for embedding into applications with no external dependencies.
A library that makes it easier for F# developers to build Blazor applications with functional programming and computation expressions.
OCaml bindings for browser DOM APIs and an implementation of the Elm architecture with virtual DOM for building web applications.
A scalable, accessible, customizable, open-source design system built with web components that works with any JavaScript framework.
A modular cross-platform game engine for C# built on MonoGame, with built-in support for 3D multiplayer games.
A role-based enterprise backend management system built with Ant Design and React.
F# tools and type providers for working with XAML in WPF and WinForms applications.
A LESS/CSS toolkit providing the complete Material Design color palette with customizable variables and mixins.
A plug-and-play login system for iOS apps that adds secure user authentication in under 30 seconds.
A concise, fast, and feature-rich data binding library for .NET, supporting equality, action, and event bindings with extensive configurability.
A Swift library that simplifies UICollectionView data source and delegate configuration with type safety and diffing-based reloads.
A React-inspired Swift framework for building declarative, component-based native iOS user interfaces.
An immediate-mode Rust TUI framework with a small public grammar, flexbox layout, and Tailwind-style chaining API.
A Swift framework for building iOS forms with a declarative, readable syntax and built-in validation.
A GUI library for LÖVE 11.x game development framework, providing customizable interface components.
A C# retained-mode UI framework for creating realtime GUIs in games and 2D/3D applications, independent of rendering engine.
A customizable Lua plugin for modifying Neovim's UI components like the command-line, messages, and pop-up menu.
A bespoke UI framework built on Aurelia for building desktop business applications.
A SwiftUI-like DSL for building UIKit interfaces with declarative syntax, reducing UI code by over 30%.
A lightweight, declarative UI framework for simplifying Java Swing application development with XML markup.
A high-performance iOS framework for text layout and rendering, offering a faster and more flexible alternative to UILabel and UITextView.
A modern, customizable, high-performance retained UI framework for the LÖVE game engine.
Angular component library and journey maps for Swiss Federal Railways (SBB) digital products.
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