Showing 36 of 83 projects
A zero-dependency tool to enforce module boundaries and dependency rules in TypeScript projects.
Automatically adds OpenTelemetry trace spans to Go functions by modifying AST, eliminating manual instrumentation.
A CSS3 SAX-inspired parser written in JavaScript for parsing and validating CSS syntax.
A curated list of resources, libraries, and tools for Relay, Facebook's GraphQL client for React.
A declarative, ASP.NET Core-inspired framework for building interactive and direct-mode command-line applications in .NET.
A language server providing full IntelliSense, diagnostics, and tooling for Roblox and Luau development in VS Code.
Normalizes and validates package.json metadata, used by npm and related tools.
A comprehensive toolkit for minifying, linting, and converting Pico-8 and Picotron game carts to reduce code size.
A standalone program that provides code intelligence for Elm by querying information about values in source files.
A Zig framework for building game development tools and helper applications with cross-platform UI and graphics.
TypeScript declaration files for building LÖVE 2D game projects with full type safety.
A JavaScript-based assembler for Gameboy z80 assembly code, compatible with rgbds and offering extended meta-instructions.
A Swift script that generates type-safe Swift code from Xcode Asset Catalogs for easier image management.
A Nix-based skeleton project for quickly setting up reproducible Haskell development environments.
A Node.js utility to retrieve namespaced configuration from the nearest package.json file.
Read namespaced configuration from the nearest package.json file in a project.
An award-winning GameMaker library for creating room prefabs and loading room contents dynamically at runtime.
A Windows tool for organizing and editing PICO-8 cartridge Lua code with a project explorer and built-in viewers.
A GitHub Action to set up ROS and ROS 2 environments for CI/CD workflows across Linux, macOS, and Windows.
A Haxe API for loading and interacting with LDtk 2D level editor project files in game development.
A Babel preset enabling stage-0 JavaScript features in React Native projects without conflicts.
A collection of GDScript utilities and tools for the Godot game engine to streamline common development tasks.
ESLint plugin that provides rules to detect and warn about deprecated functions, imports, and member expressions.
Crystal plugin for the asdf version manager, enabling easy installation and version switching for Crystal.
A curated list of awesome open-source software, libraries, tools, and resources for the Roblox development ecosystem.
A simple static site generator that builds websites from Markdown content and HTML layouts.
Configuration management tool for Omarchy, now part of the Omarchy ISO project.
A lightweight catalog and discovery tool for AutoHotkey libraries, classes, functions, and tools.
Run commands periodically and expose the latest STDOUT as an HTTP endpoint with live updates.
A collection of reusable GDScript helper scripts for the Godot game engine.
A flexible C++ game development library with a lightweight core and gamestate stack for framework-based game creation.
Bundle assets and scripts into a single executable file using Deno.
Enables use of Node.js core modules and npm packages in React Native apps by installing shims and patching dependencies.
A CLI utility that simplifies using the srtool Docker image for building Substrate Wasm runtimes.
Firebase CLI plugin for asdf version manager, enabling Firebase CLI version management without Node.js or npm.
A PHP library for parsing and encoding TOML configuration files with AST access and error recovery.
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