Showing 4 of 4 projects
A collection of GLSL procedural noise functions (Perlin, simplex, Worley) for WebGL with no external dependencies.
A tiny C library for heightmap, normal map, and distance field generation with no dependencies.
Tiling simplex flow noise functions for 2D and 3D graphics, compatible with GLSL 1.20+ and WebGL 1.0.
A Godot Engine module wrapping the Accidental Noise Library, enhanced with a visual noise editor for procedural content generation.
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