Showing 26 of 170 projects
A feature-rich command-line argument parser for Lua supporting required/optional arguments, flags, commands, and automatic help generation.
A C# source generator for Godot 3.x that provides onready-like features for C# scripts without reflection.
A shebang-friendly script that compiles and executes single C99, C11, and C++ files like interpreted scripts.
A package manager for the Luau programming language, supporting multiple runtimes including Roblox and Lune.
A PowerShell module for creating inline progress bars in console output.
A PowerShell module for deep reflection, enabling inspection and manipulation of private/internal object members.
Write CLI scripts and tools in Elm using monadic IO programs, compiled to executable Node.js shell scripts.
A utility library for writing script-like programs in the D programming language, simplifying common scripting tasks.
A command-line tool to execute C# code and scripts without project files, featuring REPL, custom entry points, and integrated testing.
An extensible command-line tool for interacting with GitHub's full API, enabling automation of repos, pull requests, teams, and more.
A comprehensive AutoIt language extension for Visual Studio Code with syntax highlighting, IntelliSense, diagnostics, and integrated script execution.
A WebSocket client library for AutoHotkey that enables real-time communication with WebSocket servers.
A basic HTTP server implementation written in AutoHotkey for lightweight web serving.
A high-level Go to Lua binding library that simplifies embedding Lua scripts in Go applications.
A safe Rust wrapper for embedding the Mono runtime, enabling .NET language interop and scripting within Rust projects.
A 3D graphics and game engine for Delphi and Windows, built on DirectX 11 and used to develop Rise of Legions.
A fan-made game engine for creating and playing custom Pikmin-style fan content, designed as a flexible "Pikmin Maker".
A Common Lisp extension that embeds shell commands and scripts using Perl-like backtick syntax.
An infrastructure for using Common Lisp as a practical scripting language, enabling small, single-file scripts with minimal overhead.
A collection of cryptographic hashing, encryption, and encoding functions for AutoHotkey.
A CLI tool to retrieve metadata about the currently active window across macOS, Linux, and Windows.
A socket class for AutoHotkey enabling network communication via TCP/IP and UDP protocols.
Crystal bindings to Lua, enabling seamless interoperability between Crystal and Lua 5.4+.
AutoHotkey_H v1 DLL release providing a C/C++ interface for embedding AutoHotkey scripting capabilities.
Package manager and standard library distribution system for AutoHotkey scripting language.
A Node.js script runner that serves as the logic layer for MQTT-based smart home automation.
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