Showing 4 of 4 projects
A real-time ray tracer implementing Peter Shirley's 'Ray Tracing in One Weekend' using Vulkan and NVIDIA RTX extensions.
A physically based GPU path tracing renderer with a declarative ES7-like scene description language, powered by Qt 3D, NVIDIA RTX, and Vulkan.
A Vulkan abstraction layer that represents a frame as a task graph, simplifying graphics engine development.
A collection of simple tutorials for implementing real-time raytracing with Vulkan and RTX.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.